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Gaming > Development Programming Misc > Re: GUI framewo...
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Re: GUI framework for game/engine tools?

by Maahes <maahes@[EMAIL PROTECTED] > Jul 4, 2007 at 11:30 PM

Singulus wrote:
> I've just skimmed all threads here containing "mfc", but I didn't find
> what I'm looking for. So, here is what it is:

I'm in the process of writing a similar editor for my PC engine.
I'm using Windows C++ Forms library and its pretty sweet and fast to 
use. My PC engine is just C++ static link libs so I can just link with 
it and call functions natively and engine runs happily in a panel control.

You have to use a special function to pass managed strings into the 
non-managed engine, but otherwise everything is pretty straight forward.

With forms, this means the utility code is Micro$oft managed c++, which 
means its not ****table to Mac or Unix, so I don't know if thats a factor 
for you.

I wouldn't touch MFC with a 10 foot pole.
 




 5 Posts in Topic:
GUI framework for game/engine tools?
Singulus <singulus@[EM  2007-05-10 08:16:59 
Re: GUI framework for game/engine tools?
nathan@[EMAIL PROTECTED]   2007-05-10 22:09:56 
Re: GUI framework for game/engine tools?
Yezu <Yezu666@[EMAIL P  2007-05-11 01:23:09 
Re: GUI framework for game/engine tools?
Tom Plunket <gamedev@[  2007-05-24 16:04:05 
Re: GUI framework for game/engine tools?
Maahes <maahes@[EMAIL   2007-07-04 23:30:35 

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tan12V112 Fri Jul 18 19:37:44 CDT 2008.