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Gaming > Development Programming Misc > Re: DirectX 10 ...
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Re: DirectX 10 max and avg triangle count per model

by Miss Elaine Eos <Misc@[EMAIL PROTECTED] > Jul 4, 2007 at 06:07 AM

In article <1183497817.475968.28880@[EMAIL PROTECTED]
>,
 "tudortihan@[EMAIL PROTECTED]
" <tudortihan@[EMAIL PROTECTED]
> wrote:

> What is a reasonable average and maximum triangles per 3D model for
> DirectX 10 games and for next-gen console games?
> 
> Is 200K / 100K / 50K / 20K reasonable for the various level of detail
> in the context of next gen games ?

Write first.  Optimize later.  No, REALLY!

> I think it's a monstrously huge number, but I am open for some mind
> expanding truth.

It turns out that there's more to it than just "number of triangles."  
Back in the early 90s, the then-new architectures were putting 100k 
models on the screen at > 100fps on a desktop (i.e., not specialized) 
machine.

By comparison, World Of Warcraft (a nice, current, AAA title), uses tons 
of shortcuts and low-poly models to get its effects.  It's also scaled 
to work with modem data-rates.

> The reason I ask is that a company wanted my company and others to do
> 3D modeling outsourcing for them,
> yet the test project featured a character with those specs and hair
> and clothes nonetheless.

> The company did work on some well known games but I smell something
> fishy about it and I need one of you guys who actually work on highest
> end games to point me to the right direction.

Create the models to spec.  Let them optimize later.  No, REALLY!

It's always easy to down-sample a model, later, if needed.  Maybe they 
want hi-poly models for the cut-scenes, which may be rendered in 
non-real-time.  Or maybe they're planning to run on not-yet-released 
hardware.

-- 
Please take off your pants or I won't read your e-mail.
I will not, no matter how "good" the deal, patronise any business which
sends
unsolicited commercial e-mail or that advertises in discussion newsgroups.
 




 3 Posts in Topic:
DirectX 10 max and avg triangle count per model
"tudortihan@[EMAIL P  2007-07-03 14:23:37 
Re: DirectX 10 max and avg triangle count per model
Miss Elaine Eos <Misc@  2007-07-04 06:07:03 
Re: DirectX 10 max and avg triangle count per model
"tudortihan@[EMAIL P  2007-07-04 14:49:30 

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