Hi guys,
What is a reasonable average and maximum triangles per 3D model for
DirectX 10 games and for next-gen console games?
Is 200K / 100K / 50K / 20K reasonable for the various level of detail
in the context of next gen games ?
I think it's a monstrously huge number, but I am open for some mind
expanding truth..
Perhaps the next ATI cards can deal with this sort of high poly count?
The reason I ask is that a company wanted my company and others to do
3D modeling outsourcing for them,
yet the test project featured a character with those specs and hair
and clothes nonetheless.
The company did work on some well known games but I smell something
fishy about it and I need one of you guys who actually work on highest
end games to point me to the right direction.
Thanks,
Tudor