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Gaming > Development Programming Misc > DirectX 10 max ...
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DirectX 10 max and avg triangle count per model

by "tudortihan@[EMAIL PROTECTED] " <tudortihan@[EMAIL PROTECTED] > Jul 3, 2007 at 02:23 PM

Hi guys,

What is a reasonable average and maximum triangles per 3D model for
DirectX 10 games and for next-gen console games?

Is 200K / 100K / 50K / 20K reasonable for the various level of detail
in the context of next gen games ?
I think it's a monstrously huge number, but I am open for some mind
expanding truth..
Perhaps the next ATI cards can deal with this sort of high poly count?

The reason I ask is that a company wanted my company and others to do
3D modeling outsourcing for them,
yet the test project featured a character with those specs and hair
and clothes nonetheless.
The company did work on some well known games but I smell something
fishy about it and I need one of you guys who actually work on highest
end games to point me to the right direction.

Thanks,
Tudor




 3 Posts in Topic:
DirectX 10 max and avg triangle count per model
"tudortihan@[EMAIL P  2007-07-03 14:23:37 
Re: DirectX 10 max and avg triangle count per model
Miss Elaine Eos <Misc@  2007-07-04 06:07:03 
Re: DirectX 10 max and avg triangle count per model
"tudortihan@[EMAIL P  2007-07-04 14:49:30 

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