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Gaming > Development Programming Misc > Re: seams
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Re: seams

by Miss Elaine Eos <Misc@[EMAIL PROTECTED] > Jul 2, 2007 at 05:31 AM

In article <1183323712.231134.54420@[EMAIL PROTECTED]
>,
 bob@[EMAIL PROTECTED]
 wrote:

> I am working on some software rendering code that does triangle
> rasterization.  I am testing by creating a quad comprised of two
> triangles.  However, there is a clear seam where the triangles
> meet.  The seam is caused by certain pixels not getting filled
> in.  Is there a standard way of getting rid of this?

This is almost certainly a rounding/FP problem.  The standard ways to 
fix it are to (a) adjust your rounding algorithms and/or (b) over-draw 
your triangles by a pixel on one or both ends (which is really just 
another way of adjusting your rounding.)

Write a program that draws different triangles to see what the actual 
effect is.  You'll likely notice a pattern, and be able to deduce a fix 
from that.  It's not uncommon for this to be an off-by-one bug, or for 
the solution to be the apparent introduction of one.

-- 
Please take off your pants or I won't read your e-mail.
I will not, no matter how "good" the deal, patronise any business which
sends
unsolicited commercial e-mail or that advertises in discussion newsgroups.
 




 3 Posts in Topic:
seams
bob@[EMAIL PROTECTED]   2007-07-01 14:01:52 
Re: seams
Miss Elaine Eos <Misc@  2007-07-02 05:31:08 
Re: seams
bob@[EMAIL PROTECTED]   2007-07-02 20:29:19 

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