On Jun 7, 11:28 am, "chile...@[EMAIL PROTECTED]
" <chile...@[EMAIL PROTECTED]
> wrote:
> Word search puzzles have been around a long time! Why? What's so fun
> about trying to find a word hidden somewhere in a mess of letters?
> Oh, and what about that very last word that you've already skipped a
> few times and now you're about to go insane if you don't find it
> really really soon; that doesn't sound like fun to me! Okay, I give
> in--I love word searches! I think most people do. That's why they
> haven't died out yet! It's that almost-going-insane feeling to find
> the last word that makes it so fun!
>
> I have an idea that will take word searches to a whole new level. In
> fact, I'm so excited about it that I've already begun working on it!
> So why would I share this idea to the rest of the world before I
> finished making it? Just go read this article and I think you'll be
> convinced
why!http://www.lostgarden.com/2005/08/why-you-should-share-your-game-desi...
>
> So, what's going to make my Ajax Word Search game so addicting? It's
> going to be a multiplayer game, and thanks to Ajax you won't have to
> download any plugins or other programs. You will simply log into the
> website and start/join a game. Not only will it be multiplayer, but
> it will also allow for teams. The rules are simple. Once a word has
> been found it is displayed on everyone's puzzle so that no one else
> gets credit for it (too bad for you if you were looking for the same
> word). The team with the most words found when a puzzle is finished
> wins! Simple and addicting!
>
> I will let you know when the game is finished so you can try it out!
> I wouldn't be surprised if someone has already beat me to this idea,
> so if you come across a similar game online please let me know! Any
> suggestions of what you would like to see in this game would also be
> appreciated!
My gut reaction was: I want armor, and a big red gem on my ****eld.
That's not actually as rude a response as you might think. Dressing
up the same old casual games mechanics in various ways is how most of
'em try to distinguish themselves, and sometimes it's effective. I
think I want more than "bling" though. Like, all these words should
go into pinball-style bonuses. The bonuses should construct a
teetering tottering RPG iron knight deathbot. When the bonuses reach
a certain level, my bot whacks the living **** out of the opponents'
bots. It should be really brutal and humiliating, like the poor
hapless sap is still trying to screw his helmet on and my robot just
walks up, swings a gigantic mace, and knocks a home run with his head.
I think that would please a hardcore gamer demographic. Different art
rituals for other demographics. You could try to get into the animal
**** market, like implement cute fluffy penguins having *** with each
other. Sorry, that's probably the depraved hardcore gamer market
again. You get my point: I don't care about word games. You're gonna
have to make me feel like I'm playing something else, to get me
involved with it.
Cheers,
Brandon Van Every


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