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Gaming > Development Programming Misc > Re: openAL soun...
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Re: openAL sound deployment

by "Brandon J. Van Every" <bvanevery@[EMAIL PROTECTED] > Jun 24, 2007 at 03:30 PM

On Jun 16, 9:59 pm, "marco RTYpe 6" <rebel-6-...@[EMAIL PROTECTED]
> wrote:
> hi everyone!
>
> i'm codeing a full-size 3d game in vstudio 8/c++.
> i use openAL 3d digital sound.
> my question is:
> when i deploy my game using vstudio 'setup project',
> how do i automatically install openal32.dll
> through the setup project when deploying?
> and is openal32.dll all i need?

Read the docs for whatever VS8 does for an installer?  I have no idea
if any versions of VS offer integrated installers.  I've never used
them as I've been ****pping source code builds, not binaries.  I
thought the installers that came with past versions of VS were just
3rd party components that you had to figure out how to use yourself.


Cheers,
Brandon Van Every
 




 2 Posts in Topic:
openAL sound deployment
"marco RTYpe 6"  2007-06-17 03:59:11 
Re: openAL sound deployment
"Brandon J. Van Ever  2007-06-24 15:30:32 

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tan12V112 Sat Jul 26 2:07:01 CDT 2008.