On May 31, 1:17 am, Terrapin <terrapi...@[EMAIL PROTECTED]
> wrote:
> Hi i am a pro 3d animator wanna be who is not very smart and wants to
> know more about the game industry especially the 3d animation area.If
> you were able to help me out and fill in this survey i'd be most
> appreciative. Thanks!
>
> 1. Have you ever gone to a 3d business before to make graphics for
> your computer game?
No, but in the past I have considered it.
3d models are the cart before the horse though. First I've gotta do
the programming, the game design, the AI, all this other stuff. I
tend to get bogged down in those problems, so I never get around to
the art. Heck, for that matter I get bogged down in the programming
language and the build system, and never get around to anything! :-)
But at least build systems will probably soon make me some money.
Art I view as nearly the last thing I should be doing for a game,
because if it's done too early the art will look dated. I've also
explored "procedural content" methods of doing art, primarily because
I thought I might save labor over having to learn Maya and doing the
3D im****t drill. I don't know if there's as much to save there as I
thought. Definitely, to really save on artistic labor, I'd have to
implement a game that uses much simpler artistic forms.
> 2. Who were they?
> 3. How much did you have to pay and what did they do for you?
BTW asking these questions on Usenet, you're very likely to get
cheapskate answers. If you're trying to evaluate the cheapskate indie
audience that's valid. But that may not be a good business model for
you, and you should make sure to ask an audience that actually has
money. You could ask people face-to-face at an IGDA chapter meeting,
for instance. Or you could cold call some game companies and ask what
their needs are.
> 4. Do you think there is a shortage of 3d animators/business's out
> there or too many of them?
I wonder how many offshore Indians and Russians etc. there are
available now.
> 5. How much would you be willing to pay a 3d artist/animator
> considering he worked for 20 hours designing a character based upon
> your ideas and then coming up with the fully animated model?
Ask me again when I've got money, have investigated the offshore guys,
and have decided whether Maya production pipelines are even
appropriate to indie development. Do I want animation, or do I want
to drive (mathematically) simpler geometries with my own procedures?
> 6. Are there business's out there that specialise in doing music for
> computer games?
Yep.
> 7. If yes can you name a few and possibly their website address?
Google is your friend.
> 8. How could have the 3d business improved their services for you?
> 9. Where would you go to look for a 3d animation business?
Gamasutra is where I'd start. They have contractor listings, a number
of them offshore. After that I'd start Googling. You should
definitely look at Gamasutra as far as who your competition would be.
> 10. Hi if you are an amatuar computer game developer looking for a 3d
> artist or music plz let me know at terrapin50 @[EMAIL PROTECTED]
gmail.com
> thanks alot!
Cheers,
Brandon Van Every


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