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Gaming > Development Programming Misc > Re: source/reso...
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Re: source/resource control

by nathan@[EMAIL PROTECTED] (Nathan Mates) Jun 15, 2007 at 04:20 PM

In article <eVpci.40622$5j1.34817@[EMAIL PROTECTED]
>,
John Nagle  <nagle@[EMAIL PROTECTED]
> wrote:
>    Major game projects often use AlienBrain.  It's expensive, but
>when you need to keep the artwork, the motion capture data, the 3D
>models, and the game code synchronized, it's worth it.

   I've heard (second or thirdhand) that a lot of companies have
dropped AlienBrain in favor of Perforce Everywhere. Here at Pandemic,
we've never used AlienBrain, but went to Perforce a few years ago, and
it's been great.

Nathan Mates

--
<*> Nathan Mates - personal webpage http://www.visi.com/~nathan/
 
# Programmer at Pandemic Studios -- http://www.pandemicstudios.com/
# NOT speaking for Pandemic Studios. "Care not what the neighbors
# think. What are the facts, and to how many decimal places?" -R.A.
Heinlein
 




 12 Posts in Topic:
source/resource control
"Serve Laurijssen&qu  2007-06-14 18:52:19 
Re: source/resource control
nathan@[EMAIL PROTECTED]   2007-06-14 17:21:08 
Re: source/resource control
Miss Elaine Eos <Misc@  2007-06-14 18:33:51 
Re: source/resource control
"Serve Laurijssen&qu  2007-06-15 09:48:03 
Re: source/resource control
nathan@[EMAIL PROTECTED]   2007-06-15 16:25:26 
Re: source/resource control
John Nagle <nagle@[EMA  2007-06-15 05:59:38 
Re: source/resource control
"Serve Laurijssen&qu  2007-06-15 09:38:33 
Re: source/resource control
nathan@[EMAIL PROTECTED]   2007-06-15 16:20:44 
Re: source/resource control
"Serve Laurijssen&qu  2007-06-16 12:58:24 
Re: source/resource control
nathan@[EMAIL PROTECTED]   2007-06-16 15:56:01 
Re: source/resource control
Tom Plunket <gamedev@[  2007-07-01 16:48:57 
Re: source/resource control
"Brandon J. Van Ever  2007-06-24 15:09:24 

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tan12V112 Sat Jul 26 2:11:33 CDT 2008.