In article <1372u84oe8top6d@[EMAIL PROTECTED]
>,
nathan@[EMAIL PROTECTED]
(Nathan Mates) wrote:
> In article <f4s0m6$hd9$1@[EMAIL PROTECTED]
>,
> Serve Laurijssen <aser@[EMAIL PROTECTED]
> wrote:
> >How do gaming companies usually handle images and software? All
> >programmers and artworkers work with the same sourcecontrol program?
> >Or artworkers have their own administration and just deliver end
> >result bitmaps or something to programmers? Really curious how
> >(re)source control is usually handled :)
> Source control is a must for any professional development. I've
> used Microsoft SourceSafe (which absolutely stinks) and Perforce
> (great product, tons of features, and has a free 2-user download for
> personal use at home). We've used the same product for both
> programmers & artists. Sometimes, the code & data are in separate
> databases, sometimes they're in the same. [The latter is much easier
> for branching w/ perforce.]
Subversion is also free (open-source, available as binaries, with GUI
clients), and a decent product. It's not Perforce, but they did fix
many of CVS's flaws.
Content, images and other IP goes into the source tree as part of the
deliverables. (Although in a different directory structure.) This
facilitates a build-system that grabs everything and packages it up.
--
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