hi everybody,
i'm building a virtual world (engine), and i use the mouse
and WSAD keys to manouver through it.
i've tried WndProc(), GetCursorPos, and
MOUSEMOVEPOINT
to read the mouse position.
but they all result in cluttering when i use mouse and keys at once.
i've asked something like this in an earlier stadium, but
i thought i'd solved it by switching to GetCursorPos.
i need an immediate/asynchronous mousePos, independent of
the event que, and keyboard activity.
anyone?
i looked it up in msdn 8, but i couldn't find an easy fix.
regards,
marco RTYpe 6


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