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Gaming > Development Programming Misc > immediate/async...
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immediate/asynchronous mousePos

by "marco Rtype 6" <rebel-6-out@[EMAIL PROTECTED] > May 12, 2007 at 06:51 PM

hi everybody,

i'm building a virtual world (engine), and i use the mouse
and WSAD keys to manouver through it.
i've tried WndProc(), GetCursorPos, and
MOUSEMOVEPOINT

to read the mouse position.

but they all result in cluttering when i use mouse and keys at once.

i've asked something like this in an earlier stadium, but

i thought i'd solved it by switching to GetCursorPos.

i need an immediate/asynchronous mousePos, independent of

the event que, and keyboard activity.

anyone?

i looked it up in msdn 8, but i couldn't find an easy fix.



regards,



marco RTYpe 6




 2 Posts in Topic:
immediate/asynchronous mousePos
"marco Rtype 6"  2007-05-12 18:51:52 
Re: immediate/asynchronous mousePos
nathan@[EMAIL PROTECTED]   2007-05-12 18:08:18 

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tan12V112 Fri May 16 8:01:47 CDT 2008.