by Yezu <Yezu666@[EMAIL PROTECTED]
>
May 11, 2007 at 01:23 AM
Well I'd use C++ Builder. Actually I'm using it for developing my game-
engine editor.
Additional Pros for C++B would be:
VCL apps seem to work easily under Unix systems using Wine.
If the game engine is OpenGL based, it can be very easily integrated
into C++B.
Apart from that integrating VC++ .dll's into C++B is not that
problematic. The package
comes with a very easy tool that converts libraries accordingly. And
as far as I know
Borland is not abandoning the Builder, just transferring it to a
'daughter' company.
>From my experience C++ Builder is pretty much the fastest tool when
building GUIs.
Yezu