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Gaming > Development Programming Misc > Re: GUI framewo...
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Re: GUI framework for game/engine tools?

by Yezu <Yezu666@[EMAIL PROTECTED] > May 11, 2007 at 01:23 AM

Well I'd use C++ Builder. Actually I'm using it for developing my game-
engine editor.
Additional Pros for C++B would be:
VCL apps seem to work easily under Unix systems using Wine.
If the game engine is OpenGL based, it can be very easily integrated
into C++B.

Apart from that integrating VC++ .dll's into C++B is not that
problematic. The package
comes with a very easy tool that converts libraries accordingly. And
as far as I know
Borland is not abandoning the Builder, just transferring it to a
'daughter' company.

>From my experience C++ Builder is pretty much the fastest tool when
building GUIs.

Yezu
 




 5 Posts in Topic:
GUI framework for game/engine tools?
Singulus <singulus@[EM  2007-05-10 08:16:59 
Re: GUI framework for game/engine tools?
nathan@[EMAIL PROTECTED]   2007-05-10 22:09:56 
Re: GUI framework for game/engine tools?
Yezu <Yezu666@[EMAIL P  2007-05-11 01:23:09 
Re: GUI framework for game/engine tools?
Tom Plunket <gamedev@[  2007-05-24 16:04:05 
Re: GUI framework for game/engine tools?
Maahes <maahes@[EMAIL   2007-07-04 23:30:35 

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tan12V112 Sat Jul 26 8:50:02 CDT 2008.