A sanity check: is the C++ Standard Library (STL) used much in the
game industry? In all my years of C++, I've avoided learning or using
it. Before bothering to write a bunch of code with it, I'd like to
know if it's a common industry practice, or if it is common to avoid
it in favor of homebrew. I do know that it was only within recent
years that MSVC got its act together with a fully working, standard
STL. So maybe I'm not quite the dinosaur I think I am? When I first
learned C++ in 1993 the STL was not worth bothering with.
Cheers,
Brandon Van Every