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Gaming > Development Programming Misc > Latest Posts
Latest [ Topics | Posts ] Archive Post A New Topic

Latest 200 Posts:
Post TitlePost byDate
Game Developmentswasa <swasaaron@...May 9, 2008 at 05:14 AM
Re: general questions for a 5th graderTom Plunket <game...Apr 21, 2008 at 01:40 AM
Re: general questions for a 5th graderErik Max Francis <...Apr 16, 2008 at 03:37 PM
Re: general questions for a 5th graderAamir Ghanchi <aa...Apr 16, 2008 at 10:16 AM
Re: general questions for a 5th graderMiss Elaine Eos <...Apr 16, 2008 at 04:14 PM
Re: general questions for a 5th graderAamir Ghanchi <aa...Apr 16, 2008 at 06:31 AM
Re: general questions for a 5th graderErik Max Francis <...Apr 15, 2008 at 06:18 PM
general questions for a 5th graderAamir Ghanchi <aa...Apr 15, 2008 at 08:37 AM
Metaverse Programming Books?bodhiSoma <bodhis...Apr 11, 2008 at 01:57 PM
Re: bounding volume hierarchy/space partitionbroli <Broli00@[E...Apr 7, 2008 at 07:18 AM
Re: bounding volume hierarchy/space partition=?ISO-8859-1?Q?Andre...Apr 7, 2008 at 11:09 AM
Re: movieplayerIsaacKuo <mechdan...Apr 4, 2008 at 12:09 PM
Re: TCP File Transfer behind NATnathan@[EMAIL PROTEC...Apr 3, 2008 at 11:37 AM
TCP File Transfer behind NATSaurabh <sendsaur...Apr 3, 2008 at 03:14 AM
Re: bounding volume hierarchy/space partitionbroli <Broli00@[E...Apr 1, 2008 at 10:26 PM
Re: bounding volume hierarchy/space partitionbroli <Broli00@[E...Apr 1, 2008 at 10:03 PM
Re: bounding volume hierarchy/space partition=?ISO-8859-1?Q?Andre...Apr 1, 2008 at 08:49 PM
Re: bounding volume hierarchy/space partitionbroli <Broli00@[E...Apr 1, 2008 at 06:12 AM
Re: bounding volume hierarchy/space partition=?ISO-8859-1?Q?Andre...Apr 1, 2008 at 02:22 PM
Re: bounding volume hierarchy/space partitionbroli <Broli00@[E...Apr 1, 2008 at 02:02 AM
Re: bounding volume hierarchy/space partition=?ISO-8859-1?Q?Andre...Mar 31, 2008 at 10:38 AM
bounding volume hierarchy/space partitionbroli <Broli00@[E...Mar 31, 2008 at 12:20 AM
Re: Which book to buy and what language to use?Miss Elaine Eos <...Mar 25, 2008 at 04:35 AM
Re: Which book to buy and what language to use?Hadi Moshayedi <i...Mar 24, 2008 at 09:15 AM
Which book to buy and what language to use?Albert <albert.xt...Mar 23, 2008 at 11:47 PM
Re: 3D Model moveable elementsMiles Bader <mile...Mar 13, 2008 at 09:45 AM
Re: 3D Model moveable elements"jason.height@[...Mar 12, 2008 at 05:33 PM
Re: 3D Model moveable elementsMiles Bader <mile...Mar 13, 2008 at 01:58 AM
Re: 3D Model moveable elementsnathan@[EMAIL PROTEC...Mar 12, 2008 at 04:08 AM
3D Model moveable elements"jason.height@[...Mar 11, 2008 at 07:38 PM
Re: Some open source gamesthomas.mertes@[EMAIL...Feb 26, 2008 at 12:07 AM
Re: Some open source gamesDasuraga <Dasurag...Feb 25, 2008 at 10:18 AM
Some open source gamesthomas.mertes@[EMAIL...Feb 20, 2008 at 06:42 AM
Re: movieplayerMichel de Brisis <...Feb 19, 2008 at 02:01 PM
Re: point gamesRazzleGames <razz...Feb 12, 2008 at 01:02 PM
Re: man-years"Phlip" &l...Feb 10, 2008 at 02:31 PM
Re: man-yearsthomas.mertes@[EMAIL...Feb 10, 2008 at 09:34 AM
WhatsZup.com - Job Opportunities"Bethanne Ashle...Feb 6, 2008 at 07:02 PM
I want to get a sense of current & future game..."Reece" &l...Feb 5, 2008 at 06:14 PM
Re: Java gameRaistlin <jeffrey...Jan 31, 2008 at 04:05 AM
The End of Infinity BBS Game Server Has ReopenedThe End of Infinity ...Jan 23, 2008 at 11:53 AM
Re: man-yearsLuc The Perverse <...Jan 23, 2008 at 08:15 AM
Re: man-yearsnathan@[EMAIL PROTEC...Jan 23, 2008 at 04:54 PM
man-yearsbob@[EMAIL PROTECTED...Jan 23, 2008 at 12:05 AM
Re: Counting Class InstantiationsMiss Elaine Eos <...Jan 13, 2008 at 01:48 AM
Counting Class InstantiationsLuc The Perverse <...Jan 12, 2008 at 03:50 PM
Re: Java gameLuc The Perverse <...Jan 12, 2008 at 03:31 PM
Re: Java game"Ron AF Greve&q...Jan 12, 2008 at 12:39 PM
Java game"ravikanthyadav...Jan 11, 2008 at 11:27 PM
more than one force feedback effect at onceultimatewarrior <...Jan 7, 2008 at 01:57 AM
Re: standard gaming platform/PCnathan@[EMAIL PROTEC...Jan 6, 2008 at 10:13 PM
standard gaming platform/PCbob@[EMAIL PROTECTED...Jan 5, 2008 at 08:27 PM
Re: point gamesbob@[EMAIL PROTECTED...Jan 5, 2008 at 11:04 AM
Re: point gamesLuc The Perverse <...Jan 4, 2008 at 10:11 PM
Re: point gamesbob@[EMAIL PROTECTED...Jan 4, 2008 at 06:46 PM
Re: point gamesLuc The Perverse <...Jan 4, 2008 at 05:37 PM
Re: point gamesnathan@[EMAIL PROTEC...Jan 5, 2008 at 01:15 AM
Re: point gamesJohn Nagle <nagle...Jan 4, 2008 at 01:30 PM
Re: point gamesnathan@[EMAIL PROTEC...Jan 4, 2008 at 10:13 AM
point gamesbob@[EMAIL PROTECTED...Jan 3, 2008 at 10:20 PM
Re: How to write a plugin in C++ ?"Jim Langston&q...Jan 3, 2008 at 09:24 PM
How to write a plugin in C++ ?Leoa <leondria.ba...Jan 3, 2008 at 06:30 PM
Re: connectionnathan@[EMAIL PROTEC...Dec 26, 2007 at 12:16 AM
Re: connectionbob@[EMAIL PROTECTED...Dec 25, 2007 at 12:26 PM
Re: connection"Jim Langston&q...Dec 25, 2007 at 11:38 AM
connectionbob@[EMAIL PROTECTED...Dec 25, 2007 at 09:30 AM
Free Online Sexadnvi77o <persona...Nov 27, 2007 at 07:48 PM
Re: Advantages of OOPAntonius <anton.t...Nov 15, 2007 at 05:23 AM
Re: Advantages of OOP<ear@[EMAIL PROTE...Nov 14, 2007 at 11:32 AM
"Go lean" script / batch"news.plus.net&...Nov 13, 2007 at 10:58 PM
Re: Need suggestions for game architecture!"Ron AF Greve&q...Nov 12, 2007 at 12:29 AM
Re: Need suggestions for game architecture!Anton <anton.txt@...Nov 11, 2007 at 07:28 PM
Re: Need suggestions for game architecture!"Ron AF Greve&q...Nov 10, 2007 at 05:35 PM
Re: Need suggestions for game architecture!Anton <anton.txt@...Nov 5, 2007 at 04:20 PM
Re: Need suggestions for game architecture!"Ron AF Greve&q...Nov 5, 2007 at 01:57 PM
Re: Need suggestions for game architecture!Anton <anton.txt@...Nov 5, 2007 at 12:25 PM
Re: Need suggestions for game architecture!Anton <anton.txt@...Nov 5, 2007 at 12:25 PM
Re: Need suggestions for game architecture!"Ron AF Greve&q...Nov 5, 2007 at 12:19 PM
Re: Need suggestions for game architecture!Miss Elaine Eos <...Nov 4, 2007 at 06:38 PM
Re: Need suggestions for game architecture!Anton <anton.txt@...Nov 5, 2007 at 01:41 AM
Re: Need suggestions for game architecture!"Ron AF Greve&q...Nov 5, 2007 at 12:06 AM
Re: movieplayer"Serve Lau"...Nov 4, 2007 at 09:35 PM
Re: Need suggestions for game architecture!Miss Elaine Eos <...Nov 4, 2007 at 12:05 PM
Need suggestions for game architecture!Anton <anton.txt@...Nov 4, 2007 at 06:30 PM
Re: movieplayernathan@[EMAIL PROTEC...Nov 4, 2007 at 12:57 AM
Web Hosting from USD 1/month"karen.systems@...Nov 3, 2007 at 07:57 PM
Re: Advantages of OOP"Serve Lau"...Nov 3, 2007 at 12:27 PM
Re: Advantages of OOPAnton <anton.txt@...Nov 3, 2007 at 12:26 AM
Re: Sorting bounding boxes back to front"Ron AF Greve&q...Nov 3, 2007 at 12:23 AM
Re: Sorting bounding boxes back to frontRichard James <IW...Nov 3, 2007 at 08:59 AM
Re: Sorting bounding boxes back to front"Ron AF Greve&q...Nov 2, 2007 at 11:40 PM
Re: movieplayer"Serve Lau"...Nov 2, 2007 at 09:36 PM
Re: Advantages of OOP"Serve Lau"...Nov 2, 2007 at 07:42 PM
Re: Advantages of OOP"Serve Lau"...Nov 2, 2007 at 07:37 PM
Re: Sorting bounding boxes back to front"Jim Langston&q...Nov 2, 2007 at 09:28 AM
Re: Sorting bounding boxes back to front"Ron AF Greve&q...Nov 2, 2007 at 04:37 PM
Re: Sorting bounding boxes back to frontMiss Elaine Eos <...Nov 2, 2007 at 03:12 PM
Re: Sorting bounding boxes back to front"Ron AF Greve&q...Nov 2, 2007 at 12:40 PM
Re: Sorting bounding boxes back to front"Jim Langston&q...Nov 2, 2007 at 02:47 AM
Sorting bounding boxes back to front"Ron AF Greve&q...Nov 2, 2007 at 01:27 AM
Re: movieplayerAnton <anton.txt@...Nov 1, 2007 at 09:43 AM
Re: movieplayernathan@[EMAIL PROTEC...Nov 1, 2007 at 06:54 AM
Re: movieplayer"Serve Lau"...Oct 31, 2007 at 03:41 PM
Re: Sprite Character WorkshopLuc The Perverse <...Oct 30, 2007 at 11:45 PM
Re: Sprite Character WorkshopAnton <anton.txt@...Oct 30, 2007 at 07:35 PM
Re: Advantages of OOPMiss Elaine Eos <...Oct 30, 2007 at 02:59 AM
Re: Advantages of OOPAnton <anton.txt@...Oct 29, 2007 at 10:29 PM
Re: Advantages of OOPAnton <anton.txt@...Oct 29, 2007 at 10:29 PM
Re: Advantages of OOP"Serve Lau"...Oct 29, 2007 at 03:16 PM
Sprite Character WorkshopLuc The Perverse <...Oct 29, 2007 at 12:13 AM
Re: Advantages of OOPMiss Elaine Eos <...Oct 29, 2007 at 03:59 AM
Re: Circle - Square Collision DetectionAnton <anton.txt@...Oct 28, 2007 at 10:57 PM
Re: Advantages of OOPAntonius <anton.t...Oct 28, 2007 at 07:55 AM
Re: Advantages of OOPMiss Elaine Eos <...Oct 28, 2007 at 02:07 PM
Advantages of OOPanton.txt@[EMAIL PRO...Oct 28, 2007 at 05:15 AM
Games with sourcemax.trinitron@[EMAIL...Oct 28, 2007 at 04:48 AM
Re: movieplayerRichard James <IW...Oct 27, 2007 at 12:57 PM
Re: movieplayerLuc The Perverse <...Oct 26, 2007 at 07:07 PM
Re: movieplayer"Serve Lau"...Oct 26, 2007 at 08:17 PM
Re: movieplayerRichard James <IW...Oct 26, 2007 at 11:41 AM
movieplayer"Serve Lau"...Oct 25, 2007 at 07:37 PM
Re: 3d Interface GUIMiss Elaine Eos <...Oct 25, 2007 at 04:08 AM
Re: 3d Interface GUIRichard James <IW...Oct 25, 2007 at 01:45 PM
Re: 3d Interface GUILuc The Perverse <...Oct 24, 2007 at 08:03 PM
Re: 3d Interface GUIRichard James <IW...Oct 25, 2007 at 11:47 AM
3d Interface GUI"Jim Langston&q...Oct 24, 2007 at 11:30 AM
REVIEW: "Exploiting Online Games", Greg ...rslade@[EMAIL PROTEC...Oct 22, 2007 at 05:09 PM
Re: Circle - Square Collision DetectionJohn Nagle <nagle...Oct 21, 2007 at 04:43 AM
Re: Circle - Square Collision DetectionRichard James <IW...Oct 19, 2007 at 04:59 PM
Re: Circle - Square Collision DetectionMiss Elaine Eos <...Oct 19, 2007 at 02:45 AM
Re: Circle - Square Collision DetectionJohn Nagle <nagle...Oct 18, 2007 at 08:47 AM
Re: Circle - Square Collision DetectionMiss Elaine Eos <...Oct 17, 2007 at 03:24 PM
Re: Circle - Square Collision DetectionJohn Nagle <nagle...Oct 17, 2007 at 08:09 AM
Re: Circle - Square Collision DetectionMiss Elaine Eos <...Oct 17, 2007 at 02:35 PM
Re: Circle - Square Collision DetectionLuc The Perverse <...Oct 17, 2007 at 12:48 AM
Re: Circle - Square Collision DetectionJohn Nagle <nagle...Oct 17, 2007 at 02:48 AM
Re: Circle - Square Collision DetectionLuc The Perverse <...Oct 16, 2007 at 08:20 AM
2D API for JAVA"danielvalentem...Oct 16, 2007 at 11:05 AM
Circle - Square Collision Detection"guitarstrummr@...Oct 15, 2007 at 08:25 PM
Free .BVH motion capture files from TrueBones.com"Mr. Bones"...Sep 23, 2007 at 10:59 PM
Re: snake gameKornel Kisielewicz &...Sep 18, 2007 at 02:28 AM
snake game"cedico" &...Sep 17, 2007 at 07:23 AM
Re: Seeking Game Pros WORLDWIDE!Kornel Kisielewicz &...Sep 12, 2007 at 02:24 AM
Re: Seeking Game Pros WORLDWIDE!Dan Lingman <dlin...Sep 11, 2007 at 10:33 AM
Re: Seeking Game Pros WORLDWIDE!"Gernot Frisch&...Sep 11, 2007 at 01:37 PM
Re: Seeking Game Pros WORLDWIDE!Miss Elaine Eos <...Sep 6, 2007 at 09:01 PM
Re: Free online game pays you to play!ale.moktail@[EMAIL P...Sep 5, 2007 at 04:58 AM
Re: Are there any statistics on programming langua...Miss Elaine Eos <...Sep 4, 2007 at 01:53 AM
Re: Are there any statistics on programming langua...Miss Elaine Eos <...Sep 4, 2007 at 01:52 AM
Re: Are there any statistics on programming langua...Tom Plunket <game...Sep 1, 2007 at 10:20 PM
Re: Does anyone know anything about the game insti...Dan Lingman <dlin...Aug 31, 2007 at 04:27 PM
Re: Are there any statistics on programming langua...nathan@[EMAIL PROTEC...Aug 30, 2007 at 05:01 PM
Re: Are there any statistics on programming langua...spaceman <educati...Aug 30, 2007 at 04:52 PM
Re: Are there any statistics on programming langua...nathan@[EMAIL PROTEC...Aug 30, 2007 at 04:36 PM
Does anyone know anything about the game institute...spaceman <educati...Aug 30, 2007 at 10:44 AM
Are there any statistics on programming languages ...spaceman <educati...Aug 30, 2007 at 10:42 AM
Are there any statistics on programming languages ...spaceman <educati...Aug 30, 2007 at 10:42 AM
Re: Best Language for Abstract Strategy Board Game"Jim Langston&q...Aug 28, 2007 at 02:19 AM
Best Language for Abstract Strategy Board GameMrWCF <mwn_mqn@[E...Aug 28, 2007 at 01:39 AM
Re: VB with Logitech Attack 3 joysticknathan@[EMAIL PROTEC...Aug 26, 2007 at 02:18 AM
VB with Logitech Attack 3 joystick"Horst Ulrich&q...Aug 26, 2007 at 12:38 AM
openAL"marco Starglid...Aug 25, 2007 at 03:54 AM
Re: game programming"Alfie [UK]&quo...Aug 22, 2007 at 10:11 PM
Re: game programmingMelodious Thunk <...Aug 22, 2007 at 09:43 PM
Re: game programming"Alfie [UK]&quo...Aug 22, 2007 at 06:47 PM
Re: game programmingMelodious Thunk <...Aug 22, 2007 at 03:34 AM
game programmingconrad <conrad@[E...Aug 22, 2007 at 02:02 AM
Power Render 3D Engine with full source code + sit...powerrender@[EMAIL P...Aug 16, 2007 at 05:02 PM
Fire to the Stars - New Strategy WebgameErick Robertson <...Aug 15, 2007 at 09:33 AM
Re: What format for 3d game models?Tom Plunket <game...Aug 12, 2007 at 07:17 PM
Re: What format for 3d game models?nathan@[EMAIL PROTEC...Aug 8, 2007 at 04:26 PM
What format for 3d game models?"Jim Langston&q...Aug 8, 2007 at 06:49 AM
Re: Visual Basic Game Programming for Teens"Alfie [UK]&quo...Aug 5, 2007 at 10:08 AM
Re: Visual Basic Game Programming for Teensnathan@[EMAIL PROTEC...Aug 5, 2007 at 12:24 AM
Re: Visual Basic Game Programming for TeensArt Wrok <johnscp...Aug 4, 2007 at 04:14 PM
Re: what tools do you recomend for a web-based gam...Torsten Robitzki <...Aug 4, 2007 at 11:16 AM
Re: what tools do you recomend for a web-based gam...Miss Elaine Eos <...Aug 3, 2007 at 10:53 PM
Free online game pays you to play!YourCashQuest <ad...Aug 3, 2007 at 03:52 PM
what tools do you recomend for a web-based game?Jan Gustavsson <s...Aug 3, 2007 at 05:21 PM
Re: Visual Basic Game Programming for Teens"Alfie [UK]&quo...Aug 1, 2007 at 08:45 PM
Re: Visual Basic Game Programming for Teensnathan@[EMAIL PROTEC...Jul 31, 2007 at 10:05 PM
Re: Visual Basic Game Programming for TeensArt Wrok <johnscp...Jul 30, 2007 at 09:09 PM
Re: fixed point numbersTom Plunket <game...Jul 28, 2007 at 01:27 PM
Re: Visual Basic Game Programming for Teens"Alfie [UK]&quo...Jul 26, 2007 at 06:58 PM
Visual Basic Game Programming for TeensArt Wrok <johnscp...Jul 25, 2007 at 09:37 PM
Java games development with jMEPeter Ashford <pe...Jul 23, 2007 at 06:16 PM
fixed point numbersbob@[EMAIL PROTECTED...Jul 19, 2007 at 10:41 PM
Re: How to interpolate this curve?"Brian Webb&quo...Jul 19, 2007 at 10:48 PM
Re: software renderingAshkan <Ashkan.Al...Jul 18, 2007 at 09:03 AM
Acamar Risingss <Sophiawong99@...Jul 17, 2007 at 08:03 PM
Re: 3D file formats capable of exporting shadersnathan@[EMAIL PROTEC...Jul 16, 2007 at 05:24 PM
3D file formats capable of exporting shadersAshkan <Ashkan.Al...Jul 16, 2007 at 05:09 PM
Re: How to interpolate this curve?Mark VandeWettering ...Jul 15, 2007 at 02:53 PM
Point Sprite problem"haci.2x" ...Jul 12, 2007 at 01:43 PM
Re: How to interpolate this curve?Dave <dave_and_da...Jul 10, 2007 at 09:41 PM
How to interpolate this curve?"Linus Utopia&q...Jul 10, 2007 at 11:19 PM
Programming USB/Parallel"doc" <...Jul 8, 2007 at 12:40 PM
Re: DirectX 10 max and avg triangle count per mode..."tudortihan@[EM...Jul 4, 2007 at 02:49 PM
Re: GUI framework for game/engine tools?Maahes <maahes@[E...Jul 4, 2007 at 11:30 PM
Re: DirectX 10 max and avg triangle count per mode...Miss Elaine Eos <...Jul 4, 2007 at 06:07 AM

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tan12V112 Fri May 16 7:55:47 CDT 2008.