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<title>talkaboutgaming.com Development Programming Misc</title>
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<dc:date>2008-05-16T05:05:23+00:00</dc:date>
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<item rdf:about="http://www.talkaboutgaming.com/group/comp.games.development.programming.misc/messages/46174.html">
<title>Game Development</title>
<link>http://www.talkaboutgaming.com/group/comp.games.development.programming.misc/messages/46174.html</link>
<description>We at AJ Aquare are engaged in design and development of PC-based, online and mobile games. Our Game designers are passionate towards creating games that people long to have. Our designs can drive millions of players to your site.   sources: http://w...</description>
<dc:creator>swasa ltswasaaron@[EMAIL PROTECTED]
gt
</dc:creator>
<dc:subject>Discussion</dc:subject>
<dc:date>2008-05-09T05:14:25+00:00</dc:date>
</item>

<item rdf:about="http://www.talkaboutgaming.com/group/comp.games.development.programming.misc/messages/46167.html">
<title>general questions for a 5th grader</title>
<link>http://www.talkaboutgaming.com/group/comp.games.development.programming.misc/messages/46167.html</link>
<description>Hi, I am posting this on behalf of a colleague of mine whos 5th grader has thse questions about game developer for a presentation. The questions are mainly about designing, not sure how much the overlap is of development v/s designing, but I will app...</description>
<dc:creator>Aamir Ghanchi ltaamirghanchi@[EMAIL PROT...</dc:creator>
<dc:subject>Discussion</dc:subject>
<dc:date>2008-04-15T08:37:31+00:00</dc:date>
</item>

<item rdf:about="http://www.talkaboutgaming.com/group/comp.games.development.programming.misc/messages/46166.html">
<title>Metaverse Programming Books?</title>
<link>http://www.talkaboutgaming.com/group/comp.games.development.programming.misc/messages/46166.html</link>
<description>Greetings,  Can anyone suggest a book as a starting point for someone interested in coding metaverse-like environments?  To give an idea of my skill level, Ive worked with PHP for a few years.  Some postgreSQL, bash, very slight amount of perl, sed, ...</description>
<dc:creator>bodhiSoma ltbodhisoma@[EMAIL PROTECTED]
...</dc:creator>
<dc:subject>Discussion</dc:subject>
<dc:date>2008-04-11T13:57:53+00:00</dc:date>
</item>

<item rdf:about="http://www.talkaboutgaming.com/group/comp.games.development.programming.misc/messages/46161.html">
<title>TCP File Transfer behind NAT</title>
<link>http://www.talkaboutgaming.com/group/comp.games.development.programming.misc/messages/46161.html</link>
<description>Dear All,  Can anyone tell me, how to write such a program that can transfer files (either binary or text) behind NAT devices( such as for computers behind firewalls and routers and other NAT devices) using TCP socket programming.  I have a mechanism...</description>
<dc:creator>Saurabh ltsendsaurabh@[EMAIL PROTECTED]
...</dc:creator>
<dc:subject>Discussion</dc:subject>
<dc:date>2008-04-03T03:14:02+00:00</dc:date>
</item>

<item rdf:about="http://www.talkaboutgaming.com/group/comp.games.development.programming.misc/messages/46153.html">
<title>bounding volume hierarchy/space partition</title>
<link>http://www.talkaboutgaming.com/group/comp.games.development.programming.misc/messages/46153.html</link>
<description>I have an object which is converted into triangular mesh. I have found the AABB of the entire object So I would like to know what bounding volume hierarchy/ space partition methods are possible. I would also like to know if it would have been easier ...</description>
<dc:creator>broli ltBroli00@[EMAIL PROTECTED]
gt
</dc:creator>
<dc:subject>Discussion</dc:subject>
<dc:date>2008-03-31T00:20:17+00:00</dc:date>
</item>

<item rdf:about="http://www.talkaboutgaming.com/group/comp.games.development.programming.misc/messages/46150.html">
<title>Which book to buy and what language to use?</title>
<link>http://www.talkaboutgaming.com/group/comp.games.development.programming.misc/messages/46150.html</link>
<description>Hi, I know a bit of C, not a lot of C++ (though wouldnt mind learning it), not keen on VB but mainly C# and Java. Id like to get started in game programming. After searching through 225 books on this topic on amazon.com, Ive only found great books fo...</description>
<dc:creator>Albert ltalbert.xtheunknown0@[EMAIL PROT...</dc:creator>
<dc:subject>Discussion</dc:subject>
<dc:date>2008-03-23T23:47:32+00:00</dc:date>
</item>

<item rdf:about="http://www.talkaboutgaming.com/group/comp.games.development.programming.misc/messages/46145.html">
<title>3D Model moveable elements</title>
<link>http://www.talkaboutgaming.com/group/comp.games.development.programming.misc/messages/46145.html</link>
<description>Hello,  Prefix: I am very much new to 3d modeling and programming. I appreciate that this maybe somewhat off topic.  I was wondering if anyone has recommendations as to an easy method of moving elements of a 3D model. For example a rudder on a plane....</description>
<dc:creator>jason.height@[EMAIL PROTECTED]
 ltjason....</dc:creator>
<dc:subject>Discussion</dc:subject>
<dc:date>2008-03-11T19:38:38+00:00</dc:date>
</item>

<item rdf:about="http://www.talkaboutgaming.com/group/comp.games.development.programming.misc/messages/46142.html">
<title>Some open source games</title>
<link>http://www.talkaboutgaming.com/group/comp.games.development.programming.misc/messages/46142.html</link>
<description>Hello  As part of my project I wrote several games as demonstration programs. If someone is interested in games and their source code (everything is released under the GPL) he/she can look at:  http://seed7.sourceforge.net/scrshots/scrshots.htm  Gree...</description>
<dc:creator>thomas.mertes@[EMAIL PROTECTED]

</dc:creator>
<dc:subject>Discussion</dc:subject>
<dc:date>2008-02-20T06:42:46+00:00</dc:date>
</item>

<item rdf:about="http://www.talkaboutgaming.com/group/comp.games.development.programming.misc/messages/46136.html">
<title>WhatsZup.com - Job Opportunities</title>
<link>http://www.talkaboutgaming.com/group/comp.games.development.programming.misc/messages/46136.html</link>
<description>We are looking fro programmers. Stock options will be given!  http://www.whatszup.com  Apply today!  We will be the bigger than Google!</description>
<dc:creator>Bethanne Ashley ltbethannea@[EMAIL PROTE...</dc:creator>
<dc:subject>Discussion</dc:subject>
<dc:date>2008-02-06T19:02:23+00:00</dc:date>
</item>

<item rdf:about="http://www.talkaboutgaming.com/group/comp.games.development.programming.misc/messages/46135.html">
<title>I want to get a sense of current  future game programming</title>
<link>http://www.talkaboutgaming.com/group/comp.games.development.programming.misc/messages/46135.html</link>
<description>I have been playing around with XNA and have played around with OpenGL in  the past.  If I wanted to get really serious about game development, what  would be the preferred technologies to really look at?  Is there a site that  can get me up to speed...</description>
<dc:creator>Reece ltneweducation@[EMAIL PROTECTED]
g...</dc:creator>
<dc:subject>Discussion</dc:subject>
<dc:date>2008-02-05T18:14:35+00:00</dc:date>
</item>

<item rdf:about="http://www.talkaboutgaming.com/group/comp.games.development.programming.misc/messages/46133.html">
<title>The End of Infinity BBS Game Server Has Reopened</title>
<link>http://www.talkaboutgaming.com/group/comp.games.development.programming.misc/messages/46133.html</link>
<description>Hello ALL The End of Infinity BBS Game Server Has Reopened! After a few years offline we have setup again!! Ready for some Oldschool Gaming! We offer many games including Legend of The Red Dragon,DoorMud,Mangband, Tradewars2002,Galactic Overlords and...</description>
<dc:creator>The End of Infinity BBS GAME SERVER ltvi...</dc:creator>
<dc:subject>Discussion</dc:subject>
<dc:date>2008-01-23T11:53:30+00:00</dc:date>
</item>

<item rdf:about="http://www.talkaboutgaming.com/group/comp.games.development.programming.misc/messages/46130.html">
<title>man-years</title>
<link>http://www.talkaboutgaming.com/group/comp.games.development.programming.misc/messages/46130.html</link>
<description>I was just wondering roughly how many man-years go into a typical modern computer game.</description>
<dc:creator>bob@[EMAIL PROTECTED]

</dc:creator>
<dc:subject>Discussion</dc:subject>
<dc:date>2008-01-23T00:05:57+00:00</dc:date>
</item>

<item rdf:about="http://www.talkaboutgaming.com/group/comp.games.development.programming.misc/messages/46128.html">
<title>Counting Class Instantiations</title>
<link>http://www.talkaboutgaming.com/group/comp.games.development.programming.misc/messages/46128.html</link>
<description>I am trying to improve performance in a game I have written.  I was wondering if Java has a built in feature that could be easily  enabled to count unique class instantiations.  I am concerned in my functions which execute 100 times a second (well at...</description>
<dc:creator>Luc The Perverse ltataylor_no_spa_am@[EM...</dc:creator>
<dc:subject>Discussion</dc:subject>
<dc:date>2008-01-12T15:50:40+00:00</dc:date>
</item>

<item rdf:about="http://www.talkaboutgaming.com/group/comp.games.development.programming.misc/messages/46125.html">
<title>Java game</title>
<link>http://www.talkaboutgaming.com/group/comp.games.development.programming.misc/messages/46125.html</link>
<description>hi to everybody i dont know this right placeor not ask my question.pls give me information about the how to create games with help of the java give any game java sourcrcode pls send to my mail</description>
<dc:creator>ravikanthyadav303@[EMAIL PROTECTED]
 ltr...</dc:creator>
<dc:subject>Discussion</dc:subject>
<dc:date>2008-01-11T23:27:37+00:00</dc:date>
</item>

<item rdf:about="http://www.talkaboutgaming.com/group/comp.games.development.programming.misc/messages/46124.html">
<title>more than one force feedback effect at once</title>
<link>http://www.talkaboutgaming.com/group/comp.games.development.programming.misc/messages/46124.html</link>
<description>Hi all,  I dont know if this is the right place to ask for such a question, but does someone know if is it possible to apply more than one force feedback effect at once under directinput?  I mean, Id like to apply both a constant force AND a damping ...</description>
<dc:creator>ultimatewarrior ltultimatecodewarrior@[E...</dc:creator>
<dc:subject>Discussion</dc:subject>
<dc:date>2008-01-07T01:57:01+00:00</dc:date>
</item>

<item rdf:about="http://www.talkaboutgaming.com/group/comp.games.development.programming.misc/messages/46122.html">
<title>standard gaming platform/PC</title>
<link>http://www.talkaboutgaming.com/group/comp.games.development.programming.misc/messages/46122.html</link>
<description>I think a lot of people wont buy Xbox 360 or PS3 because they cant see spending $400+ on something just for games.  Why dont they make a system like that that also doubles as a computer?  The advantage over a current regular PC is that you would know...</description>
<dc:creator>bob@[EMAIL PROTECTED]

</dc:creator>
<dc:subject>Discussion</dc:subject>
<dc:date>2008-01-05T20:27:07+00:00</dc:date>
</item>

<item rdf:about="http://www.talkaboutgaming.com/group/comp.games.development.programming.misc/messages/46113.html">
<title>point games</title>
<link>http://www.talkaboutgaming.com/group/comp.games.development.programming.misc/messages/46113.html</link>
<description>I was just wondering if were going to start seeing computer games  where the primitive is points rather than triangles.</description>
<dc:creator>bob@[EMAIL PROTECTED]

</dc:creator>
<dc:subject>Discussion</dc:subject>
<dc:date>2008-01-03T22:20:35+00:00</dc:date>
</item>

<item rdf:about="http://www.talkaboutgaming.com/group/comp.games.development.programming.misc/messages/46111.html">
<title>How to write a plugin in C++ ?</title>
<link>http://www.talkaboutgaming.com/group/comp.games.development.programming.misc/messages/46111.html</link>
<description>Hi All,  Do you know of any general/tutorial resources for writing a plugin? Im familiar with C++ but I am not an expert. If you know of any please share them.  Eventually I want to write a plugin for torque. Therefore learning about plugins in gener...</description>
<dc:creator>Leoa ltleondria.barbee@[EMAIL PROTECTED]...</dc:creator>
<dc:subject>Discussion</dc:subject>
<dc:date>2008-01-03T18:30:58+00:00</dc:date>
</item>

<item rdf:about="http://www.talkaboutgaming.com/group/comp.games.development.programming.misc/messages/46107.html">
<title>connection</title>
<link>http://www.talkaboutgaming.com/group/comp.games.development.programming.misc/messages/46107.html</link>
<description>I was just wondering why a lot of games ask you to choose your  connection speed.  How does the game use this information?</description>
<dc:creator>bob@[EMAIL PROTECTED]

</dc:creator>
<dc:subject>Discussion</dc:subject>
<dc:date>2007-12-25T09:30:02+00:00</dc:date>
</item>

<item rdf:about="http://www.talkaboutgaming.com/group/comp.games.development.programming.misc/messages/46106.html">
<title>Free Online Sex</title>
<link>http://www.talkaboutgaming.com/group/comp.games.development.programming.misc/messages/46106.html</link>
<description>Here is a site that was fun and entertaining!Jeana--24 Hours Of Sex-- http://www.24hoursofsex.com</description>
<dc:creator>adnvi77o ltpersonals1r21t@[EMAIL PROTECT...</dc:creator>
<dc:subject>Discussion</dc:subject>
<dc:date>2007-11-27T19:48:50+00:00</dc:date>
</item>


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