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Gaming > Development Programming Algorithms > Tangent for 3D ...
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Tangent for 3D vectors

by kalaiselvam.p@[EMAIL PROTECTED] Apr 25, 2008 at 11:42 PM

Dear All,

I am developing a 3D car game in C++ using openGL. To calculate the
Ground Velocity, I need the formula to calculate tangent for 3D
vector. I got the tangent for  2D vector from some game samples (i.e.,
Tangent for 2D vector (x,y) = (-y,x)). Please help me to find out the
tangent for 3D vector.

Thanks in advance.

Regards,
Kalai




 5 Posts in Topic:
Tangent for 3D vectors
kalaiselvam.p@[EMAIL PROT  2008-04-25 23:42:30 
Re: Tangent for 3D vectors
Andreas Wagner <thewan  2008-04-26 11:13:09 
Re: Tangent for 3D vectors
Erik Max Francis <max@  2008-04-26 13:03:17 
Re: Tangent for 3D vectors
Tom Plunket <gamedev@[  2008-05-02 00:08:39 
Re: Tangent for 3D vectors
Erik Max Francis <max@  2008-05-02 01:44:16 

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tan12V112 Fri May 16 7:58:59 CDT 2008.