"Jim Langston" <tazmaster@[EMAIL PROTECTED]
> wrote in message
news:GS0Pi.75$KS3.58@[EMAIL PROTECTED]
>I have a list of triangles that make an object. In my case they are
parts
>of a model, torso, head, right upper arm, right lower arm, right hand,
left
>upper leg, left lower leg, left foot, etc...
>
[Snip]
After doing some gooleing it seems that finding a line through the 3d
points
seems to be the way to go a I've found a lot of references to a "least
squared" method. Haven't seen anything I can use straight away, just a
lot
of math theory. I hope to find either a clean formula or source code.


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