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Gaming > Development Programming Algorithms > Re: Calculating...
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Re: Calculating cylinder from triangle list

by "Jim Langston" <tazmaster@[EMAIL PROTECTED] > Oct 10, 2007 at 03:46 AM

"Jim Langston" <tazmaster@[EMAIL PROTECTED]
> wrote in message 
news:GS0Pi.75$KS3.58@[EMAIL PROTECTED]
>I have a list of triangles that make an object.  In my case they are
parts 
>of a model, torso, head, right upper arm, right lower arm, right hand,
left 
>upper leg, left lower leg, left foot, etc...
>
[Snip]

After doing some gooleing it seems that finding a line through the 3d
points 
seems to be the way to go a I've found a lot of references to a "least 
squared" method.  Haven't seen anything I can use straight away, just a
lot 
of math theory.  I hope to find either a clean formula or source code.
 




 5 Posts in Topic:
Calculating cylinder from triangle list
"Jim Langston"   2007-10-10 02:22:54 
Re: Calculating cylinder from triangle list
"Jim Langston"   2007-10-10 03:46:46 
Re: Calculating cylinder from triangle list
Miss Elaine Eos <Misc@  2007-10-10 13:53:27 
Re: Calculating cylinder from triangle list
"Paul E. Black"  2007-10-10 12:02:04 
Re: Calculating cylinder from triangle list
"Jim Langston"   2007-10-10 12:51:28 

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tan12V112 Fri Jul 25 19:31:54 CDT 2008.