Talk About Network



Register and Login
Nick
Password
Register create new account Sign up is FREE and you can post replies, new topics, bookmark posts and more!
Recover lost password


Gaming > Development Programming Algorithms > Geometry and th...
Latest [ Topics | Posts ] Archive Post A New Topic Post a Reply
<< Topic < Post Post 1 of 6 Topic 642 of 670
Post > Topic >>

Geometry and the concept of in vs out.

by rsprawls <rsprawls@[EMAIL PROTECTED] > Aug 26, 2007 at 07:02 PM

Assuming a closed, but concave and complex piece of geometry and that
the directions I am using are nice, neat axially aligned vectors, is
it sufficient to assume a point is inside if testing in both
directions in one dimension hits surfaces that face out/away from the
point of test?  That is, the first surface to either direction.

And as an opposite, is it safe to assume that a test in either
direction in one dimension hits a surface that faces toward the point
means the point is outside?

If more info is needed, I'll explain in detail, but I didn't want to
post unecessary details (but at this point it's hard to say what is
and is not necessary).




 6 Posts in Topic:
Geometry and the concept of in vs out.
rsprawls <rsprawls@[EM  2007-08-26 19:02:04 
Re: Geometry and the concept of in vs out.
Michael Arens <Michael  2007-08-27 10:14:28 
Re: Geometry and the concept of in vs out.
rsprawls <rsprawls@[EM  2007-08-27 06:02:36 
Re: Geometry and the concept of in vs out.
Miss Elaine Eos <Misc@  2007-08-27 14:14:07 
Re: Geometry and the concept of in vs out.
Michael Arens <Michael  2007-08-27 16:29:40 
Re: Geometry and the concept of in vs out.
rsprawls <rsprawls@[EM  2007-08-27 14:06:27 

Post A Reply:
  Go here to Signup

AddThis Feed Button


About - Advertising - Contact - Frequently Asked Questions - Privacy Policy - Terms of Use - Signup

Contact
tan12V112 Tue May 13 8:02:21 CDT 2008.