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Gaming > Development Programming Algorithms > negative z coor...
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negative z coordinates

by bob@[EMAIL PROTECTED] Jul 31, 2007 at 01:58 AM

I was just wondering how you should handle negative z coordinates when
converting a 3d point to 2d. Although they are outside the viewing
frustum, I think you still must convert them to 2d when you are
rasterizing a triangle that intersects the viewing frustum but happens
to have a coordinate with a negative z.




 8 Posts in Topic:
negative z coordinates
bob@[EMAIL PROTECTED]   2007-07-31 01:58:39 
Re: negative z coordinates
Tom Plunket <gamedev@[  2007-08-05 01:08:42 
Re: negative z coordinates
"Jim Langston"   2007-08-13 17:10:30 
Re: negative z coordinates
Tom Plunket <gamedev@[  2007-08-16 16:29:45 
Re: negative z coordinates
"Jim Langston"   2007-08-19 01:23:11 
Re: negative z coordinates
Tom Plunket <gamedev@[  2007-08-28 18:08:25 
Re: negative z coordinates
"Jim Langston"   2007-08-31 17:41:12 
Re: negative z coordinates
Tom Plunket <gamedev@[  2007-09-01 22:21:34 

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