I am writing a software renderer that rasterizes 3d triangles. I was
wondering if anyone out there who has already done this was able to
realize any performance benefits from using fixed point numbers
instead of floating points. I tried fixed points, but they were
slower
than floating points.
Also, when you do a division with fixed points, it is still a division
in the CPU, right? It's just an integer division instead of a
floating point division.