Talk About Network



Register and Login
Nick
Password
Register create new account Sign up is FREE and you can post replies, new topics, bookmark posts and more!
Recover lost password


Gaming > Development Programming Algorithms > software render...
Latest [ Topics | Posts ] Archive Post A New Topic Post a Reply
<< Topic < Post Post 1 of 3 Topic 633 of 670
Post > Topic >>

software rendering

by bob@[EMAIL PROTECTED] Jul 20, 2007 at 01:11 AM

I am writing a software renderer that rasterizes 3d triangles.  I was
wondering if anyone out there who has already done this was able to
realize any performance benefits from using fixed point numbers
instead of floating points.  I tried fixed points, but they were
slower
than floating points.

Also, when you do a division with fixed points, it is still a division
in the CPU, right?  It's just an integer division instead of a
floating point division.




 3 Posts in Topic:
software rendering
bob@[EMAIL PROTECTED]   2007-07-20 01:11:36 
Re: software rendering
nathan@[EMAIL PROTECTED]   2007-07-20 17:38:06 
Re: software rendering
Melodious Thunk <thunk  2007-07-23 01:04:23 

Post A Reply:
  Go here to Signup

AddThis Feed Button


About - Advertising - Contact - Frequently Asked Questions - Privacy Policy - Terms of Use - Signup

Contact
tan12V112 Tue May 13 20:45:12 CDT 2008.