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Gaming > Development Programming Algorithms > Re: Tetrahedron...
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Re: Tetrahedron as Fourth-Dimension Model Game

by "Paul E. Black" <p.black@[EMAIL PROTECTED] > Jul 2, 2007 at 12:30 PM

On Sunday 24 June 2007 07:53, Clifford Nelson wrote:
> Here are some quotes from Synergetics.
> 
> 966.20 Tetrahedron as Fourth-Dimension Model: ... the
> tetrahedron has four uniquely symmetrical enclosing planes ...
> 
> 962.04 In synergetics there are four axial systems: ABCD. There is a
> maximum set of four planes nonparallel to one another but
> omnisymmetrically mutually intercepting. These are the four sets of the
> unique planes always comprising the isotropic vector matrix. The four
> planes of the tetrahedron can never be parallel to one another. The
> synergetics ABCD-four-dimensional and the conventional XYZthree-
> dimensional systems.

Sounds like somebody's been reading Buckminster Fuller ...

-paul-
-- 
Paul E. Black (p.black@[EMAIL PROTECTED]
)
 




 2 Posts in Topic:
Tetrahedron as Fourth-Dimension Model Game
Clifford Nelson <cjnel  2007-06-24 11:53:42 
Re: Tetrahedron as Fourth-Dimension Model Game
"Paul E. Black"  2007-07-02 12:30:47 

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