by bpj1138@[EMAIL PROTECTED]
Jun 24, 2007 at 01:24 PM
On Jun 2, 4:19 pm, utkualtink...@[EMAIL PROTECTED]
wrote:
> Hi,
>
> My impulses are not enough to stop moving objects, they slowly
> interpenetrate while there are continuous forces effecting them. This
> fact is pretty well discussed in this
thread:http://groups.google.com.tr/group/comp.games.development.programming....
>
> I have changed my imlementation to move objects out of penetration
> using just their LINEAR velocity. It works however the objects are not
> stable and tremble. I can maybe solve this using collecting impulses
> in more than one pass and apply later but before doing that I want to
> be sure I am doing right by using just linear velocity, I have tried
> to move only contact points and simply added an integration
> process(linear and angular) using final linear velocities of contact
> points, but it makes the stuation worse when micro collisions are
> happening... So Is it right to use linear only solution?
So what if the object is resting on an edge of a table, for example,
and most of the object is over the edge? In your system it will never
be rotated and fall off the edge. I'm just sayin'..
--Bart