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Tetrahedron as Fourth-Dimension Model Game

by Clifford Nelson <cjnelson9@[EMAIL PROTECTED] > Jun 24, 2007 at 11:53 AM

I'd like to see a game like Rise of Nations Gold and Civilization III 
Complete that is not played in FlatLand. Computers are fast enough to 
represent a playing grid that is not flat (moving from tile to tile). 
Real time strategy at very slow speed with a pause button. A 
four-dimensional grid that is easy to see and understand by use of the 
Synergetics coordinate system.

The tetrahedron based coordinate system from Synergetics generalizes to 
any number of dimensions easily.

Almost everyone who has written anything about tetrahedral coordinate 
systems says vectors from the origin of the coordinate system in the 
directions of the tetrahedron's vertexes should be added so they only 
end up with one point in three dimensions, and they don't add vectors 
pointed in the directions of the cube's vertexes in the 
three-dimensional Cartesian coordinate system. The coordinate axes are 
perpendicular to the planar facets of the cube from the center of volume 
of the cube in the three-dimensional Cartesian system. Each coordinate 
fixes a plane.

Here are some quotes from Synergetics.

966.20 Tetrahedron as Fourth-Dimension Model: Since the outset of 
humanity's preoccupation exclusively with the XYZ coordinate system, 
mathematicians have been accustomed to figuring the area of a triangle 
as a product of the base and one-half its perpendicular altitude. And 
the volume of the tetrahedron is arrived at by multiplying the area of 
the base triangle by one-third of its perpendicular altitude. But the 
tetrahedron has four uniquely symmetrical enclosing planes, and its 
dimensions may be arrived at by the use of perpendicular heights above 
any one of its four possible bases. That's what the fourth-dimension 
system is: it is produced by the angular and size data arrived at by 
measuring the four perpendicular distances between the tetrahedral 
centers of volume and the centers of area of the four faces of the 
tetrahedron. 

962.04 In synergetics there are four axial systems: ABCD. There is a 
maximum set of four planes nonparallel to one another but 
omnisymmetrically mutually intercepting. These are the four sets of the 
unique planes always comprising the isotropic vector matrix. The four 
planes of the tetrahedron can never be parallel to one another. The 
synergetics ABCD-four-dimensional and the conventional XYZthree- 
dimensional systems.

962.03 In the XYZ system, three planes interact at 90 degrees (three 
dimensions). In synergetics, four planes interact at 60 degrees (four 
dimensions). re symmetrically intercoordinate. XYZ coordinate systems 
cannot rationally accommodate and directly articulate angular 
acceleration; and they can only awkwardly, rectilinearly articulate 
linear acceleration events. 

(Footnote 4: It was a mathematical requirement of XYZ rectilinear 
coordination that in order to demonstrate four-dimensionality, a fourth 
perpendicular to a fourth planar facet of the symmetric system must be 
found--which fourth symmetrical plane of the system is not parallel to 
one of the already-established three planes of symmetry of the system. 
The tetrahedron, as synergetics' minimum structural system, has four 
symmetrically interarrayed planes of symmetry--ergo, has four unique 
perpendiculars--ergo, has four dimensions.)

http://bfi.org/node/574

 Cliff Nelson

Dry your tears, there's more fun for your ears,
"Forward Into The Past" 2 PM to 5 PM, Sundays,
California time,
http://www.geocities.com/forwardintothepast/
Don't be a square or a blockhead; see:
http://bfi.org/node/574

http://library.wolfram.com/infocenter/search/?search_results=1;search_per
son_id=607




 2 Posts in Topic:
Tetrahedron as Fourth-Dimension Model Game
Clifford Nelson <cjnel  2007-06-24 11:53:42 
Re: Tetrahedron as Fourth-Dimension Model Game
"Paul E. Black"  2007-07-02 12:30:47 

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