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Gaming > Development Programming Algorithms > Re: Movement wi...
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Re: Movement with speed dependent friction problem

by nathan@[EMAIL PROTECTED] (Nathan Mates) Apr 6, 2007 at 04:31 PM

In article <1175823586.893148.13130@[EMAIL PROTECTED]
>,
asimnaseer@[EMAIL PROTECTED]
 <asimnaseer@[EMAIL PROTECTED]
> wrote:
>Here is description of my problem. An object is moving in a straight
>line. The object can thrust to speed up and thrust in reverse to
>slowdown.

   This is a basic high-school calculus problem. You'll probably get a
better explanation by finding a beginning calculus textbook in a local
library and reading thru it. There's a fair amount of background
knowledge and explanations that are needed so that you *understand*
what you're doing here. You shouldn't regurgitate formulas others give
you.

Nathan Mates

--
<*> Nathan Mates - personal webpage http://www.visi.com/~nathan/
 
# Programmer at Pandemic Studios -- http://www.pandemicstudios.com/
# NOT speaking for Pandemic Studios. "Care not what the neighbors
# think. What are the facts, and to how many decimal places?" -R.A.
Heinlein
 




 5 Posts in Topic:
Movement with speed dependent friction problem
"asimnaseer@[EMAIL P  2007-04-05 18:39:46 
Re: Movement with speed dependent friction problem
John Nagle <nagle@[EMA  2007-04-05 23:13:53 
Re: Movement with speed dependent friction problem
"Jim Langston"   2007-04-06 01:14:03 
Re: Movement with speed dependent friction problem
nathan@[EMAIL PROTECTED]   2007-04-06 16:31:00 
Re: Movement with speed dependent friction problem
Tom Plunket <gamedev@[  2007-04-06 22:36:32 

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