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Gaming > Development Programming Algorithms > Re: Movement wi...
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Re: Movement with speed dependent friction problem

by "Jim Langston" <tazmaster@[EMAIL PROTECTED] > Apr 6, 2007 at 01:14 AM

<asimnaseer@[EMAIL PROTECTED]
> wrote in message 
news:1175823586.893148.13130@[EMAIL PROTECTED]
>
> Here is description of my problem. An object is moving in a straight
> line. The object can thrust to speed up and thrust in reverse to
> slowdown.
>
> The object is travelling between two known points, A & B, distance d
> apart.
>
> +----------------------+
> A            d               B
>
> The basic movement is as follows
>
> Ft = thrust
> A = acceleration
> Vi = Initial velocity
> Vf = final velocity
> Cf = friction constant
> Ff  = friction force
> F = force on object
>
> so...
>
> Ff  = - Vi * Cf
> F = Ft + Ff = Ft - Vi * Cf
> A = F / Mass
> Vf = Vi + A * timeStep
>
> My question is :
> If I know my initial velocity, distance left to go and final velocity,
> how do I calculate the thrust ?
>
> Thanks in advance,

Try alt.math or such.  This is not really a computer problem, it is just a

formula you need.  Calculus I think.
 




 5 Posts in Topic:
Movement with speed dependent friction problem
"asimnaseer@[EMAIL P  2007-04-05 18:39:46 
Re: Movement with speed dependent friction problem
John Nagle <nagle@[EMA  2007-04-05 23:13:53 
Re: Movement with speed dependent friction problem
"Jim Langston"   2007-04-06 01:14:03 
Re: Movement with speed dependent friction problem
nathan@[EMAIL PROTECTED]   2007-04-06 16:31:00 
Re: Movement with speed dependent friction problem
Tom Plunket <gamedev@[  2007-04-06 22:36:32 

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tan12V112 Sat Jul 26 8:41:15 CDT 2008.