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Gaming > Development Programming Algorithms > Re: Movement wi...
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Re: Movement with speed dependent friction problem

by John Nagle <nagle@[EMAIL PROTECTED] > Apr 5, 2007 at 11:13 PM

asimnaseer@[EMAIL PROTECTED]
 wrote:
> Here is description of my problem. An object is moving in a straight
> line. The object can thrust to speed up and thrust in reverse to
> slowdown.
> 
> The object is travelling between two known points, A & B, distance d
> apart.
> 
> +----------------------+
> A            d               B
> 
> The basic movement is as follows
> 
> Ft = thrust
> A = acceleration
> Vi = Initial velocity
> Vf = final velocity
> Cf = friction constant
> Ff  = friction force
> F = force on object
> 
> so...
> 
> Ff  = - Vi * Cf
> F = Ft + Ff = Ft - Vi * Cf
> A = F / Mass
> Vf = Vi + A * timeStep
> 
> My question is :
> If I know my initial velocity, distance left to go and final velocity,
> how do I calculate the thrust ?
> 
> Thanks in advance,
> 
> Sam

    Sounds like a calculus homework problem.

					John Nagle
 




 5 Posts in Topic:
Movement with speed dependent friction problem
"asimnaseer@[EMAIL P  2007-04-05 18:39:46 
Re: Movement with speed dependent friction problem
John Nagle <nagle@[EMA  2007-04-05 23:13:53 
Re: Movement with speed dependent friction problem
"Jim Langston"   2007-04-06 01:14:03 
Re: Movement with speed dependent friction problem
nathan@[EMAIL PROTECTED]   2007-04-06 16:31:00 
Re: Movement with speed dependent friction problem
Tom Plunket <gamedev@[  2007-04-06 22:36:32 

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