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Gaming > Development Programming Algorithms > Re: bullet dama...
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Re: bullet damage

by Miss Elaine Eos <Misc@[EMAIL PROTECTED] > Mar 4, 2007 at 04:54 PM

In article <1173025984.052373.212420@[EMAIL PROTECTED]
>,
 bob@[EMAIL PROTECTED]
 wrote:

> I was just wondering what formula most games use for determining the
> damage a bullet does.  Any help is welcome.

This is a matter of game-play, and how you want the game to feel.  Do 
you want the player to be able to be hit 20x, so that they constantly 
feel like they're being damaged, and have to wrestle with that (i.e., in 
a doom-esque game)?  Or do you want them to feel overly cautious, with 
little shooting, as if 1 or 2 bullets could put them down (i.e., in a 
sniper game)?

Once you decide that, you make your bullets do the appropriate damage, 
as a ratio of average hit-points/armor of the thing being shot.

Don't forget to account for power-ups, etc.

-- 
Please take off your pants or I won't read your e-mail.
I will not, no matter how "good" the deal, patronise any business which
sends
unsolicited commercial e-mail or that advertises in discussion newsgroups.
 




 4 Posts in Topic:
bullet damage
bob@[EMAIL PROTECTED]   2007-03-04 08:33:04 
Re: bullet damage
Miss Elaine Eos <Misc@  2007-03-04 16:54:55 
Re: bullet damage
nathan@[EMAIL PROTECTED]   2007-03-04 17:15:17 
Re: bullet damage
"Jim Langston"   2007-03-04 10:39:43 

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