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Gaming > Development Programming Algorithms > Re: grid
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Re: grid

by nathan@[EMAIL PROTECTED] (Nathan Mates) Feb 15, 2007 at 03:42 PM

In article <1171442828.610278.297910@[EMAIL PROTECTED]
>,
Anush <itsanushshetty@[EMAIL PROTECTED]
> wrote:
>I have a square grid of unit size. If i have a line between any two
>points, how do i find out the number of the intersecting squares.

   If you're trying to figure out which squares the line goes into,
you could just run a bresenham's algorithm, and count things.  See
http://en.wikipedia.org/wiki/Bresenham's_line_algorithm
, or do a
google search for it.

Nathan Mates
--
<*> Nathan Mates - personal webpage http://www.visi.com/~nathan/
 
# Programmer at Pandemic Studios -- http://www.pandemicstudios.com/
# NOT speaking for Pandemic Studios. "Care not what the neighbors
# think. What are the facts, and to how many decimal places?" -R.A.
Heinlein
 




 12 Posts in Topic:
grid
"Anush" <its  2007-02-14 00:47:08 
Re: grid
"Cari Elf" <  2007-02-14 06:51:02 
Re: grid
"Anush" <its  2007-02-14 09:15:46 
Re: grid
"Cari Elf" <  2007-02-15 05:15:02 
Re: grid
"Anush" <its  2007-02-15 06:11:28 
Re: grid
nathan@[EMAIL PROTECTED]   2007-02-15 15:42:01 
Re: grid
"Cari Elf" <  2007-02-16 05:03:28 
Re: grid
"Anush" <its  2007-02-16 07:10:07 
Re: grid
"Jim Langston"   2007-02-16 16:13:42 
Re: grid
"Anush" <its  2007-02-18 00:32:24 
Re: grid
"L. Shyamal" &l  2007-03-09 19:59:19 
Re: grid
"L. Shyamal" &l  2007-03-09 20:06:44 

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tan12V112 Sat Jul 26 8:45:30 CDT 2008.