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Gaming > Development Programming Algorithms > Re: nuke c.g.d....
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Re: nuke c.g.d.p.algorithms?

by "Brandon J. Van Every" <bvanevery@[EMAIL PROTECTED] > Jan 11, 2007 at 11:02 PM

Tom Plunket wrote:
> Brandon J. Van Every wrote:
>
> > Why not nuke c.g.d.p.algorithms?  Is it worth anything?  Has it ever
> > been worth anything?  I would say it's a long since failed experiment
> > in topic separation, IMO.
>
> If changes are to be made, why not go up one level?  Nuke .algorithms
> and .misc, and just figure that comp.games.development.programming is
> sufficient?  Mind, I know nothing of the inner workings of Usenet...

Well *.misc is actually a good name, if you actually have any
break-apart of programming topics.  On the other hand, after nearly 9
years of c.g.d.p.* the level of traffic has gone decidedly down, not
up.  I suppose Usenet is a dying medium.  It's actually tempting to
collapse the whole thing to comp.games.development.  *.art and *.audio
were never much used.

Years ago we tried to get comp.games.development.moderated going, but
the proposal fell apart.


Cheers,
Brandon Van Every
 




 4 Posts in Topic:
nuke c.g.d.p.algorithms?
"Brandon J. Van Ever  2007-01-08 16:47:12 
Re: nuke c.g.d.p.algorithms?
Tom Plunket <gamedev@[  2007-01-09 11:43:29 
Re: nuke c.g.d.p.algorithms?
"Brandon J. Van Ever  2007-01-11 23:02:24 
Re: nuke c.g.d.p.algorithms?
Gerry Quinn <gerryq@[E  2007-01-18 14:35:45 

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tan12V112 Sat Jul 26 2:13:41 CDT 2008.