In article <456b87b2$1@[EMAIL PROTECTED]
>,
Thuan Seah Tan <u2567446@[EMAIL PROTECTED]
> wrote:
> I am new to game industry and I am currently planning to pick up
>one scripting language just to make myself more marketable. I wonder
>for a beginner, would Python be a better choice or Lua or some other
>scripting language like Perl or Ruby? I have seem claims of games
>using Python and others claiming Lua is used, not exactly sure about
>the rest.
My gut feeling (and no, I don't have stats to back it up) is that
the choice of language is sort of on a per-company basis. That is, I
think you'll find companies that tend to use Lua, and other companies
that tend to use Python. (Perl's too heavyweight for an ingame
scripting language, and Ruby's pretty new, but for the tools side of
game development, all's allowable.) My further guess is that Lua would
tend to be used by companies that tend to go for console development
(as Lua is *very* lightweight), and Python is more used by companies
that go for PC development (as Python has a bit wider set of
development tools, libraries, etc). But, that's just a guess.
Nathan Mates
--
<*> Nathan Mates - personal webpage http://www.visi.com/~nathan/
# Programmer at Pandemic Studios -- http://www.pandemicstudios.com/
# NOT speaking for Pandemic Studios. "Care not what the neighbors
# think. What are the facts, and to how many decimal places?" -R.A.
Heinlein


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