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Gaming > Development Programming Algorithms > 2.5-d Collision...
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2.5-d Collisions

by "kdj...@[EMAIL PROTECTED] " <kdjansen@[EMAIL PROTECTED] > Nov 10, 2006 at 08:28 AM

What is the easiest way to do collisions in a 2d environment without
relying on the graphics render?

I'm programming a DooM clone, and I have it set up to render
perpendicular planes as walls, ie. it is given 2 2d points of the
endpoints, and renders a plane between them to certain heights.

The current method I'm using is to limit the players X position and Y
position to the outer bounding walls. I have checked out using the
surface normals and the dot product, but that is complicated and seems
to be overkill. Does anyone know the best way to do this?




 2 Posts in Topic:
2.5-d Collisions
"kdj...@[EMAIL PROTE  2006-11-10 08:28:47 
Re: 2.5-d Collisions
"Daniel Pitts"   2006-11-16 16:15:09 

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tan12V112 Tue May 13 6:35:19 CDT 2008.