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Gaming > Development Programming Algorithms > Re: True aiming
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Re: True aiming

by "kdj...@[EMAIL PROTECTED] " <kdjansen@[EMAIL PROTECTED] > Nov 8, 2006 at 07:25 AM

If you're willing to make a mod, use the Source Engine. It sup****ts
that, although I'm not sure how to use it.

Tamasei@[EMAIL PROTECTED]
 wrote:
> Hi, I just start seriously designing games, and I'm looking for a game
> engine that can do the following:
>
> I have a robot and I want to animate the robot shooting at a target.
>
> If the target is in front, then the robot simply raise its gun and
> shoot.
> If the target is say on the right, then I want to robot to point the
> gun at the right to shoot...and so on.
>
> In other words, I want to animate the robot based on the relative
> position to its target.
>
> I have looked into Unreal Engine but it doesn't seem to do this. It
> just run a pre-defined animation. I don't see how the Unreal script
> handle inversed kinematics.
>
> I don't know deep enough about game engine in general, but does Unreal
> or other game engine able to do this kind of "true aiming"? I expect
> some inversed kinematics involved, but I can't find any tutorial that
> covers this.
> 
> 
> Chester
 




 5 Posts in Topic:
True aiming
Tamasei@[EMAIL PROTECTED]  2006-11-04 21:35:41 
Re: True aiming
"Jim Langston"   2006-11-05 04:50:15 
Re: True aiming
"kdj...@[EMAIL PROTE  2006-11-08 07:25:59 
Re: True aiming
Tom Plunket <gamedev@[  2006-11-08 13:03:36 
Re: True aiming
"kdj...@[EMAIL PROTE  2006-11-09 05:18:22 

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tan12V112 Fri Jul 25 19:25:29 CDT 2008.