If you're willing to make a mod, use the Source Engine. It sup****ts
that, although I'm not sure how to use it.
Tamasei@[EMAIL PROTECTED]
wrote:
> Hi, I just start seriously designing games, and I'm looking for a game
> engine that can do the following:
>
> I have a robot and I want to animate the robot shooting at a target.
>
> If the target is in front, then the robot simply raise its gun and
> shoot.
> If the target is say on the right, then I want to robot to point the
> gun at the right to shoot...and so on.
>
> In other words, I want to animate the robot based on the relative
> position to its target.
>
> I have looked into Unreal Engine but it doesn't seem to do this. It
> just run a pre-defined animation. I don't see how the Unreal script
> handle inversed kinematics.
>
> I don't know deep enough about game engine in general, but does Unreal
> or other game engine able to do this kind of "true aiming"? I expect
> some inversed kinematics involved, but I can't find any tutorial that
> covers this.
>
>
> Chester


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