Hi, I just start seriously designing games, and I'm looking for a game
engine that can do the following:
I have a robot and I want to animate the robot shooting at a target.
If the target is in front, then the robot simply raise its gun and
shoot.
If the target is say on the right, then I want to robot to point the
gun at the right to shoot...and so on.
In other words, I want to animate the robot based on the relative
position to its target.
I have looked into Unreal Engine but it doesn't seem to do this. It
just run a pre-defined animation. I don't see how the Unreal script
handle inversed kinematics.
I don't know deep enough about game engine in general, but does Unreal
or other game engine able to do this kind of "true aiming"? I expect
some inversed kinematics involved, but I can't find any tutorial that
covers this.
Chester


|