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Gaming > Development Programming Algorithms > True aiming
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True aiming

by Tamasei@[EMAIL PROTECTED] Nov 4, 2006 at 09:35 PM

Hi, I just start seriously designing games, and I'm looking for a game
engine that can do the following:

I have a robot and I want to animate the robot shooting at a target.

If the target is in front, then the robot simply raise its gun and
shoot.
If the target is say on the right, then I want to robot to point the
gun at the right to shoot...and so on.

In other words, I want to animate the robot based on the relative
position to its target.

I have looked into Unreal Engine but it doesn't seem to do this. It
just run a pre-defined animation. I don't see how the Unreal script
handle inversed kinematics.

I don't know deep enough about game engine in general, but does Unreal
or other game engine able to do this kind of "true aiming"? I expect
some inversed kinematics involved, but I can't find any tutorial that
covers this.


Chester




 5 Posts in Topic:
True aiming
Tamasei@[EMAIL PROTECTED]  2006-11-04 21:35:41 
Re: True aiming
"Jim Langston"   2006-11-05 04:50:15 
Re: True aiming
"kdj...@[EMAIL PROTE  2006-11-08 07:25:59 
Re: True aiming
Tom Plunket <gamedev@[  2006-11-08 13:03:36 
Re: True aiming
"kdj...@[EMAIL PROTE  2006-11-09 05:18:22 

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tan12V112 Tue May 13 20:50:02 CDT 2008.