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Gaming > Development Programming Algorithms > Re: Analytical ...
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Re: Analytical Firing Solution...

by "m0rdred" <idlerstyle@[EMAIL PROTECTED] > Oct 27, 2006 at 06:17 PM

>    I know it's not analytical, but Newton's Method should do a pretty
> good job of converging on a solution. See things like
> http://www.mathwright.com/librarya/newtmt3/newtmt35.htm
or
>
http://www.particle.kth.se/~lindsey/JavaCourse/Book/Part1/Physics/Chapter03/newtonDemo.html

Ok but to use newton's method I need a function in terms of theta right
and then it's derivative also in terms of theta, correct?  If so, am I
on the right track for the initial function of theta?  If not, where am
I going wrong.  Law of Cosines would be helpful but I don't know two of
the sides right?  I know the vector between theEnemy's ****p and
theTarget, so I know magnitude/distance and angle to it.  But I don't
know what the resulting vector will be for the ****p once I have shot
the projectile because it is a function of time.  Nor do I know the
magnitude of the resulting vector of the projectile once launched
because it is a function of time as well.  Am I just too confused? ;)

Thanks
Scott
 




 4 Posts in Topic:
Analytical Firing Solution...
"m0rdred" <i  2006-10-27 14:52:53 
Re: Analytical Firing Solution...
nathan@[EMAIL PROTECTED]   2006-10-27 23:36:39 
Re: Analytical Firing Solution...
"m0rdred" <i  2006-10-27 18:17:11 
Re: Analytical Firing Solution...
nathan@[EMAIL PROTECTED]   2006-10-28 02:28:09 

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tan12V112 Sat Jul 26 8:49:14 CDT 2008.