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Gaming > Development Programming Algorithms > Re: Analytical ...
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Re: Analytical Firing Solution...

by nathan@[EMAIL PROTECTED] (Nathan Mates) Oct 27, 2006 at 11:36 PM

In article <1161985973.385578.149660@[EMAIL PROTECTED]
>,
m0rdred <idlerstyle@[EMAIL PROTECTED]
> wrote:
>Ok to start off, I know there may be other ways to attack this problem,
>but I want the analytical way first, regardless of complexity and
>flexibility issues that may arise.

   I know it's not analytical, but Newton's Method should do a pretty
good job of converging on a solution. See things like
http://www.mathwright.com/librarya/newtmt3/newtmt35.htm
or
http://www.particle.kth.se/~lindsey/JavaCourse/Book/Part1/Physics/Chapter03/newtonDemo.html

Nathan Mates
--
<*> Nathan Mates - personal webpage http://www.visi.com/~nathan/
 
# Programmer at Pandemic Studios -- http://www.pandemicstudios.com/
# NOT speaking for Pandemic Studios. "Care not what the neighbors
# think. What are the facts, and to how many decimal places?" -R.A.
Heinlein
 




 4 Posts in Topic:
Analytical Firing Solution...
"m0rdred" <i  2006-10-27 14:52:53 
Re: Analytical Firing Solution...
nathan@[EMAIL PROTECTED]   2006-10-27 23:36:39 
Re: Analytical Firing Solution...
"m0rdred" <i  2006-10-27 18:17:11 
Re: Analytical Firing Solution...
nathan@[EMAIL PROTECTED]   2006-10-28 02:28:09 

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