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Gaming > Development Programming Algorithms > Re: pathfinding...
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Re: pathfinding src code

by nathan@[EMAIL PROTECTED] (Nathan Mates) Sep 28, 2006 at 02:57 PM

In article <451b8814$1@[EMAIL PROTECTED]
>, Jacky Luk <jl@[EMAIL PROTECTED]
> wrote:
>I need to do waypoints, multi-object based, but it must choose the
>shortest planned path. Able to dodge other stationery or moving
>objects and wouldn't go into dead ends...

    That would be the 'A*' algorithm, which by its spelling can
confuse a lot of search engines. Some top links when googling for
'a-star algorithm' are
http://en.wikipedia.org/wiki/A*_search_algorithm
http://www-cs-students.stanford.edu/~amitp/gameprog.html
http://www.policyalmanac.org/games/aStarTutorial.htm

Nathan Mates
--
<*> Nathan Mates - personal webpage http://www.visi.com/~nathan/
 
# Programmer at Pandemic Studios -- http://www.pandemicstudios.com/
# NOT speaking for Pandemic Studios. "Care not what the neighbors
# think. What are the facts, and to how many decimal places?" -R.A.
Heinlein
 




 4 Posts in Topic:
pathfinding src code
"Jacky Luk" <  2006-09-28 16:30:18 
Re: pathfinding src code
Miss Elaine Eos <Misc@  2006-09-28 14:20:43 
Re: pathfinding src code
nathan@[EMAIL PROTECTED]   2006-09-28 14:57:56 
Re: pathfinding src code
"Jacky Luk" <  2006-09-28 23:11:23 

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