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Gaming > Development Programming Algorithms > Latest Posts
Latest [ Topics | Posts ] Archive Post A New Topic

Latest 200 Posts:
Post TitlePost byDate
Re: Tangent for 3D vectorsErik Max Francis <...May 2, 2008 at 01:44 AM
Re: Tangent for 3D vectorsTom Plunket <game...May 2, 2008 at 12:08 AM
Re: Tangent for 3D vectorsErik Max Francis <...Apr 26, 2008 at 01:03 PM
Re: Tangent for 3D vectorsAndreas Wagner <t...Apr 26, 2008 at 11:13 AM
Tangent for 3D vectorskalaiselvam.p@[EMAIL...Apr 25, 2008 at 11:42 PM
Re: fast algorithm for detecting all Intersections...John Nagle <nagle...Apr 9, 2008 at 05:49 PM
Re: fast algorithm for detecting all Intersections...Miss Elaine Eos <...Apr 4, 2008 at 02:49 PM
Re: fast algorithm for detecting all Intersections...IsaacKuo <mechdan...Apr 4, 2008 at 07:14 AM
Re: fast algorithm for detecting all Intersections..."Jens Hilwig&qu...Apr 4, 2008 at 09:25 AM
Re: fast algorithm for detecting all Intersections...John Nagle <nagle...Apr 3, 2008 at 11:33 PM
Re: fast algorithm for detecting all Intersections...Geoffrey Summerhayes...Apr 2, 2008 at 12:04 PM
Re: fast algorithm for detecting all Intersections...IsaacKuo <mechdan...Apr 2, 2008 at 11:08 AM
Re: fast algorithm for detecting all Intersections...Geoffrey Summerhayes...Apr 2, 2008 at 10:50 AM
Re: fast algorithm for detecting all Intersections...IsaacKuo <mechdan...Apr 2, 2008 at 09:25 AM
Re: fast algorithm for detecting all Intersections...Miss Elaine Eos <...Apr 2, 2008 at 03:15 PM
fast algorithm for detecting all Intersections of ..."Jens Hilwig&qu...Apr 2, 2008 at 12:03 PM
Re: Bullets!IsaacKuo <mechdan...Apr 1, 2008 at 01:01 PM
fosamax good comments compare actonel evista fosam...sexyawomen@[EMAIL PR...Mar 27, 2008 at 05:58 AM
gay male prisoner penpals gay male chastity gay ma...hungarian0actresses@...Mar 24, 2008 at 07:30 AM
Re: Bullets!Miss Elaine Eos <...Mar 24, 2008 at 02:05 AM
Bullets!"CMulvey" ...Mar 23, 2008 at 09:30 PM
Re: Binary search with timestampsMakhno <root@[EMA...Feb 18, 2008 at 10:24 PM
Re: Binary search with timestampsLuc The Perverse <...Feb 15, 2008 at 08:35 AM
Re: Binary search with timestampsMiss Elaine Eos <...Feb 14, 2008 at 05:05 AM
Re: Binary search with timestampsMakhno <root@[EMA...Feb 13, 2008 at 09:07 PM
Re: Binary search with timestampsMakhno <root@[EMA...Feb 13, 2008 at 08:51 PM
Re: Binary search with timestampsMakhno <root@[EMA...Feb 13, 2008 at 08:42 PM
Re: Binary search with timestampsMakhno <root@[EMA...Feb 13, 2008 at 08:34 PM
Re: Binary search with timestampsMiss Elaine Eos <...Feb 13, 2008 at 06:15 AM
Re: Binary search with timestampsLuc The Perverse <...Feb 12, 2008 at 06:24 PM
Re: Binary search with timestampsLuc The Perverse <...Feb 12, 2008 at 06:21 PM
Binary search with timestampsMakhno <root@[EMA...Feb 12, 2008 at 09:27 PM
Use full info and intelligent games and etc..... j..."grazzy.cool@[E...Feb 7, 2008 at 12:25 AM
Re: Pls need help for rotation and flipping the bi...nathan@[EMAIL PROTEC...Jan 25, 2008 at 06:15 AM
Re: Pls need help for rotation and flipping the bi...swetha <swethakir...Jan 24, 2008 at 07:59 PM
Re: Pls need help for rotation and flipping the bi..."Jim Langston&q...Jan 24, 2008 at 04:41 PM
Re: Pls need help for rotation and flipping the bi...nathan@[EMAIL PROTEC...Jan 24, 2008 at 09:41 PM
Re: Pls need help for rotation and flipping the bi...swetha <swethakir...Jan 24, 2008 at 01:51 AM
Re: Pls need help for rotation and flipping the bi...Miss Elaine Eos <...Jan 24, 2008 at 04:30 AM
Re: Pls need help for rotation and flipping the bi...nathan@[EMAIL PROTEC...Jan 23, 2008 at 05:22 PM
Re: Pls need help for rotation and flipping the bi...Luc The Perverse <...Jan 23, 2008 at 08:16 AM
Pls need help for rotation and flipping the bitmapswetha <swethakir...Jan 23, 2008 at 03:46 AM
TAX..FREE..CIGARETTES..4T$0lq{106@[EMAIL PROTECTED]...Dec 10, 2007 at 09:24 AM
TAX..FREE..CIGARETTES..W3Bxu7-%06@[EMAIL PROTECTED]...Dec 10, 2007 at 09:24 AM
=?ISO-8859-1?Q?TAX..FREE..CIGARETTES..@!vDn$=A3Y?=06@[EMAIL PROTECTED]...Dec 10, 2007 at 09:23 AM
TAX..FREE..CIGARETTES../)@sPX<206@[EMAIL PROTECTED]...Dec 10, 2007 at 09:23 AM
Web Hosting from USD 1/month"karen.systems@...Nov 3, 2007 at 07:57 PM
Re: Sprite Character WorkshopLuc The Perverse <...Oct 30, 2007 at 11:45 PM
Re: Sprite Character WorkshopAnton <anton.txt@...Oct 30, 2007 at 07:35 PM
Sprite Character WorkshopLuc The Perverse <...Oct 29, 2007 at 12:13 AM
Skybuck's Combat Game with Wolfram AI LOL."Skybuck Flying...Oct 28, 2007 at 12:58 PM
=?gb2312?B?ucW2raOoMTkxMi0xOTQ5o6nD8Yf4tMmy6InYNTI...jxx577@[EMAIL PROTEC...Oct 12, 2007 at 01:28 AM
Re: Calculating cylinder from triangle list"Jim Langston&q...Oct 10, 2007 at 12:51 PM
Re: Calculating cylinder from triangle list"Paul E. Black&...Oct 10, 2007 at 12:02 PM
Re: Calculating cylinder from triangle listMiss Elaine Eos <...Oct 10, 2007 at 01:53 PM
Re: Calculating cylinder from triangle list"Jim Langston&q...Oct 10, 2007 at 03:46 AM
Calculating cylinder from triangle list"Jim Langston&q...Oct 10, 2007 at 02:22 AM
Re: Browsing through random points"Paul E. Black&...Oct 4, 2007 at 12:37 PM
Product Manager/ Sr. Product Managerpadma <paddusrini...Oct 4, 2007 at 05:15 AM
Principal Engineer/Sr. Principal Engineerpadma <paddusrini...Oct 4, 2007 at 05:15 AM
Re: Browsing through random pointsMiss Elaine Eos <...Oct 4, 2007 at 02:13 AM
Re: Browsing through random pointsnathan@[EMAIL PROTEC...Oct 3, 2007 at 07:10 PM
Re: Browsing through random points"Alfie [UK]&quo...Oct 3, 2007 at 05:59 PM
Re: Browsing through random pointsMiss Elaine Eos <...Oct 3, 2007 at 04:00 PM
Browsing through random pointstomasvdw@[EMAIL PROT...Oct 3, 2007 at 01:34 PM
Re: Seeking Game Pros WORLDWIDE!Kornel Kisielewicz &...Sep 12, 2007 at 02:24 AM
Re: Representing/returning indicies to a model"Jim Langston&q...Sep 11, 2007 at 09:31 AM
Re: Seeking Game Pros WORLDWIDE!Dan Lingman <dlin...Sep 11, 2007 at 10:33 AM
Re: Seeking Game Pros WORLDWIDE!"Gernot Frisch&...Sep 11, 2007 at 01:37 PM
Re: Representing/returning indicies to a model"Gernot Frisch&...Sep 11, 2007 at 01:31 PM
If you really want lauf, cklick down on the link:"Kret" <...Sep 9, 2007 at 07:07 PM
Re: Seeking Game Pros WORLDWIDE!Miss Elaine Eos <...Sep 6, 2007 at 09:01 PM
Re: Representing/returning indicies to a model"Jim Langston&q...Sep 5, 2007 at 07:32 PM
Re: Representing/returning indicies to a modelnathan@[EMAIL PROTEC...Sep 6, 2007 at 12:59 AM
Representing/returning indicies to a model"Jim Langston&q...Sep 5, 2007 at 05:36 PM
Re: Seeking Game Pros WORLDWIDE!"[Jongware]&quo...Sep 5, 2007 at 10:30 PM
Re: point inside trianglersprawls <rsprawl...Sep 3, 2007 at 12:49 AM
Re: point inside trianglersprawls <rsprawl...Sep 3, 2007 at 12:45 AM
Re: negative z coordinatesTom Plunket <game...Sep 1, 2007 at 10:21 PM
Re: point inside trianglebob@[EMAIL PROTECTED...Sep 1, 2007 at 06:53 AM
Re: negative z coordinates"Jim Langston&q...Aug 31, 2007 at 05:41 PM
Re: point inside trianglespaceman <educati...Aug 30, 2007 at 05:02 PM
More on computational geometry and tracing objects...rsprawls <rsprawl...Aug 30, 2007 at 03:25 PM
Re: Finding shortest path into unweighted undirect...ivanatora@[EMAIL PRO...Aug 29, 2007 at 05:02 PM
Re: Finding shortest path into unweighted undirect...ivanatora@[EMAIL PRO...Aug 29, 2007 at 02:41 PM
Re: Finding shortest path into unweighted undirect...ivanatora@[EMAIL PRO...Aug 29, 2007 at 02:40 PM
Re: Finding shortest path into unweighted undirect...Miss Elaine Eos <...Aug 29, 2007 at 02:01 PM
Re: Finding shortest path into unweighted undirect...ivanatora@[EMAIL PRO...Aug 29, 2007 at 08:29 AM
Re: Finding shortest path into unweighted undirect...ivanatora@[EMAIL PRO...Aug 29, 2007 at 08:13 AM
Re: visible trianglesTom Plunket <game...Aug 28, 2007 at 06:52 PM
Re: negative z coordinatesTom Plunket <game...Aug 28, 2007 at 06:08 PM
Re: VB with Loditech Attack 3 joystick"Jim Langston&q...Aug 28, 2007 at 02:24 AM
Re: Geometry and the concept of in vs out.rsprawls <rsprawl...Aug 27, 2007 at 02:06 PM
Re: Geometry and the concept of in vs out.Michael Arens <Mi...Aug 27, 2007 at 04:29 PM
Re: Geometry and the concept of in vs out.Miss Elaine Eos <...Aug 27, 2007 at 02:14 PM
Re: Geometry and the concept of in vs out.rsprawls <rsprawl...Aug 27, 2007 at 06:02 AM
Re: Geometry and the concept of in vs out.Michael Arens <Mi...Aug 27, 2007 at 10:14 AM
Re: point inside trianglersprawls <rsprawl...Aug 26, 2007 at 07:48 PM
point inside trianglebob@[EMAIL PROTECTED...Aug 26, 2007 at 07:22 PM
Geometry and the concept of in vs out.rsprawls <rsprawl...Aug 26, 2007 at 07:02 PM
Re: visible trianglesnathan@[EMAIL PROTEC...Aug 26, 2007 at 04:25 PM
visible trianglesbob@[EMAIL PROTECTED...Aug 26, 2007 at 08:37 AM
VB with Loditech Attack 3 joystick"Horst Ulrich&q...Aug 26, 2007 at 12:40 AM
Re: Finding shortest path into unweighted undirect...Michael Arens <Mi...Aug 25, 2007 at 07:52 PM
Finding shortest path into unweighted undirected g...ivanatora@[EMAIL PRO...Aug 24, 2007 at 02:53 PM
Re: negative z coordinates"Jim Langston&q...Aug 19, 2007 at 01:23 AM
Re: perspective projectionTom Plunket <game...Aug 17, 2007 at 09:08 PM
Re: negative z coordinatesTom Plunket <game...Aug 16, 2007 at 04:29 PM
Re: perspective projection"[Jongware]&quo...Aug 16, 2007 at 12:30 AM
perspective projectionbob@[EMAIL PROTECTED...Aug 14, 2007 at 10:39 PM
Re: negative z coordinates"Jim Langston&q...Aug 13, 2007 at 05:10 PM
Re: need sound fading algorithm pleaseTom Plunket <game...Aug 12, 2007 at 07:02 PM
need sound fading algorithm pleaseBill <Bill@[EMAIL...Aug 7, 2007 at 12:06 PM
Re: negative z coordinatesTom Plunket <game...Aug 5, 2007 at 01:08 AM
CALL FOR PAPERS: CONFERENCE ON COMPUTERS AND GAMES..."Mark Winands&q...Jul 31, 2007 at 11:11 AM
negative z coordinatesbob@[EMAIL PROTECTED...Jul 31, 2007 at 01:58 AM
Re: Heightmaps using Perlin Noise?"Alfie [UK]&quo...Jul 28, 2007 at 01:21 PM
Heightmaps using Perlin Noise?rayofash@[EMAIL PROT...Jul 26, 2007 at 06:54 PM
Re: software renderingMelodious Thunk <...Jul 23, 2007 at 01:04 AM
Re: software renderingnathan@[EMAIL PROTEC...Jul 20, 2007 at 05:38 PM
software renderingbob@[EMAIL PROTECTED...Jul 20, 2007 at 01:11 AM
Re: How to interpolate this curve?"Brian Webb&quo...Jul 19, 2007 at 10:48 PM
Re: How to interpolate this curve?Mark VandeWettering ...Jul 15, 2007 at 02:53 PM
Re: How to interpolate this curve?Dave <dave_and_da...Jul 10, 2007 at 09:41 PM
How to interpolate this curve?"Linus Utopia&q...Jul 10, 2007 at 11:19 PM
seeking quadruple precision numerical packages!"Vista" &l...Jul 3, 2007 at 07:06 PM
Re: Tetrahedron as Fourth-Dimension Model Game"Paul E. Black&...Jul 2, 2007 at 12:30 PM
Re: Resting contacs with impulsesbpj1138@[EMAIL PROTE...Jun 26, 2007 at 01:33 PM
Re: Resting contacs with impulsesJohn Nagle <nagle...Jun 25, 2007 at 07:25 PM
Re: Resting contacs with impulsesbpj1138@[EMAIL PROTE...Jun 24, 2007 at 01:24 PM
Tetrahedron as Fourth-Dimension Model GameClifford Nelson <...Jun 24, 2007 at 11:53 AM
Custom Software DevelopmentVB <vb@[EMAIL PRO...Jun 16, 2007 at 07:07 AM
Excellent programming blog"Ace" <...Jun 13, 2007 at 12:26 AM
CFP: 2008 International Workshop on Multi-Core Com...Sabri.Pllana@[EMAIL ...Jun 5, 2007 at 02:03 AM
Re: Resting contacs with impulsesJohn Nagle <nagle...Jun 3, 2007 at 08:52 PM
Resting contacs with impulsesutkualtinkaya@[EMAIL...Jun 2, 2007 at 01:19 PM
CFP: The 15th World Computer-Chess Championship an..."Mark Winands&q...Apr 7, 2007 at 05:18 PM
Re: Movement with speed dependent friction problemTom Plunket <game...Apr 6, 2007 at 10:36 PM
Re: Movement with speed dependent friction problemnathan@[EMAIL PROTEC...Apr 6, 2007 at 04:31 PM
Re: Movement with speed dependent friction problem"Jim Langston&q...Apr 6, 2007 at 01:14 AM
Re: Movement with speed dependent friction problemJohn Nagle <nagle...Apr 5, 2007 at 11:13 PM
Movement with speed dependent friction problem"asimnaseer@[EM...Apr 5, 2007 at 06:39 PM
Separating Axis Theorem between 2 2D BoxesDrafter.Girl@[EMAIL ...Mar 11, 2007 at 12:02 PM
Re: grid"L. Shyamal&quo...Mar 9, 2007 at 08:06 PM
Re: grid"L. Shyamal&quo...Mar 9, 2007 at 07:59 PM
Re: bullet damage"Jim Langston&q...Mar 4, 2007 at 10:39 AM
Re: bullet damagenathan@[EMAIL PROTEC...Mar 4, 2007 at 05:15 PM
Re: bullet damageMiss Elaine Eos <...Mar 4, 2007 at 04:54 PM
bullet damagebob@[EMAIL PROTECTED...Mar 4, 2007 at 08:33 AM
Re: How do I track tasks completed in a non-linear..."Jim Langston&q...Mar 3, 2007 at 11:20 AM
Re: How do I track tasks completed in a non-linear..."Ultrus" &...Mar 3, 2007 at 08:20 AM
Re: How do I track tasks completed in a non-linear...Miss Elaine Eos <...Mar 3, 2007 at 03:55 PM
Re: How do I track tasks completed in a non-linear...nathan@[EMAIL PROTEC...Mar 3, 2007 at 01:49 AM
How do I track tasks completed in a non-linear tim..."Ultrus" &...Mar 2, 2007 at 05:20 PM
Re: MI5 Persecution: Troubling Censorship Issues 2...weresmurf@[EMAIL PRO...Mar 2, 2007 at 03:41 AM
Re: better McDoonalds meals than MinMax?"Gernot Frisch&...Feb 27, 2007 at 08:58 AM
Re: better McDoonalds meals than MinMax?Miss Elaine Eos <...Feb 26, 2007 at 07:53 AM
better McDoonalds meals than MinMax?"Gernot Frisch&...Feb 26, 2007 at 02:01 PM
GarageGames Provides Affordable Next Generation Ga...admin@[EMAIL PROTECT...Feb 23, 2007 at 11:59 PM
Re: Creating A Football Sim Algorithmnathan@[EMAIL PROTEC...Feb 20, 2007 at 03:39 PM
Creating A Football Sim Algorithm"Paul Lindsay&q...Feb 20, 2007 at 09:30 AM
Re: grid"Anush" &l...Feb 18, 2007 at 12:32 AM
Re: grid"Jim Langston&q...Feb 16, 2007 at 04:13 PM
Re: RGB to YUV422 question"Geoffrey Summe...Feb 16, 2007 at 08:47 AM
Re: grid"Anush" &l...Feb 16, 2007 at 07:10 AM
Re: grid"Cari Elf"...Feb 16, 2007 at 05:03 AM
Re: gridnathan@[EMAIL PROTEC...Feb 15, 2007 at 03:42 PM
Re: grid"Anush" &l...Feb 15, 2007 at 06:11 AM
Re: grid"Cari Elf"...Feb 15, 2007 at 05:15 AM
RGB to YUV422 question"drulz" &l...Feb 15, 2007 at 04:29 AM
Re: cows and bulls"Geoffrey Summe...Feb 14, 2007 at 12:47 PM
Re: grid"Anush" &l...Feb 14, 2007 at 09:15 AM
Re: grid"Cari Elf"...Feb 14, 2007 at 06:51 AM
Re: cows and bulls"Jimmy" &l...Feb 14, 2007 at 02:18 AM
Re: cows and bulls"Jimmy" &l...Feb 14, 2007 at 02:15 AM
grid"Anush" &l...Feb 14, 2007 at 12:47 AM
cows and bulls"ramu" <...Feb 13, 2007 at 07:43 PM
Re: Sudoku solver and builder"Cari Elf"...Feb 13, 2007 at 09:00 AM
Re: 2D Kinematics - angular movement"SonOfLilit&quo...Feb 6, 2007 at 07:54 AM
Re: 2D Kinematics - angular movementErik Max Francis <...Feb 5, 2007 at 10:37 PM
Re: 2D Kinematics - angular movement"Jakob Nielsen&...Feb 5, 2007 at 01:07 PM
2D Kinematics - angular movementSonOfLilit@[EMAIL PR...Feb 4, 2007 at 12:51 PM
spherical roam and texture coordinates"Jakob Nielsen&...Jan 31, 2007 at 05:36 PM
Bitwise 2K7 - An Algorithm Intensive Time Constrai..."romram" &...Jan 24, 2007 at 07:19 AM
Re: Sudoku solver and builder"Geoffrey Summe...Jan 29, 2007 at 08:29 AM
Re: Sudoku solver and builderTorsten Robitzki <...Jan 26, 2007 at 11:39 PM
Sudoku solver and builder"Dennis Dahn&qu...Jan 26, 2007 at 09:13 PM
Graphics resources, directx 10 wiki"Ali" <...Jan 23, 2007 at 11:13 AM
Re: State of EmergencyTom Plunket <game...Jan 21, 2007 at 03:49 PM
State of Emergency"Jack13" &...Jan 18, 2007 at 10:25 PM
Re: nuke c.g.d.p.algorithms?Gerry Quinn <gerr...Jan 18, 2007 at 02:35 PM
Re: cat and mouse maze"Alfie [UK]&quo...Jan 18, 2007 at 12:52 PM
cat and mouse maze"mitchelpal&quo...Jan 18, 2007 at 02:58 AM
cat and mouse maze"mitchelpal&quo...Jan 18, 2007 at 02:57 AM
Re: nuke c.g.d.p.algorithms?"Brandon J. Van...Jan 11, 2007 at 11:02 PM
Re: nuke c.g.d.p.algorithms?Tom Plunket <game...Jan 9, 2007 at 11:43 AM
nuke c.g.d.p.algorithms?"Brandon J. Van...Jan 8, 2007 at 04:47 PM
Re: Books on DirectX"Inaki" &l...Jan 8, 2007 at 12:09 AM
Re: Midpoint displaced ROAM showing edges at all l..."Otto Jensen&qu...Dec 12, 2006 at 12:17 PM
Re: Midpoint displaced ROAM showing edges at all l...Tom Plunket <game...Dec 11, 2006 at 04:27 PM

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tan12V112 Fri May 16 7:58:51 CDT 2008.