| Post Title | Post by | Date |
| Re: Tangent for 3D vectors | Erik Max Francis <... | May 2, 2008 at 01:44 AM |
| Re: Tangent for 3D vectors | Tom Plunket <game... | May 2, 2008 at 12:08 AM |
| Re: Tangent for 3D vectors | Erik Max Francis <... | Apr 26, 2008 at 01:03 PM |
| Re: Tangent for 3D vectors | Andreas Wagner <t... | Apr 26, 2008 at 11:13 AM |
| Tangent for 3D vectors | kalaiselvam.p@[EMAIL... | Apr 25, 2008 at 11:42 PM |
| Re: fast algorithm for detecting all Intersections... | John Nagle <nagle... | Apr 9, 2008 at 05:49 PM |
| Re: fast algorithm for detecting all Intersections... | Miss Elaine Eos <... | Apr 4, 2008 at 02:49 PM |
| Re: fast algorithm for detecting all Intersections... | IsaacKuo <mechdan... | Apr 4, 2008 at 07:14 AM |
| Re: fast algorithm for detecting all Intersections... | "Jens Hilwig&qu... | Apr 4, 2008 at 09:25 AM |
| Re: fast algorithm for detecting all Intersections... | John Nagle <nagle... | Apr 3, 2008 at 11:33 PM |
| Re: fast algorithm for detecting all Intersections... | Geoffrey Summerhayes... | Apr 2, 2008 at 12:04 PM |
| Re: fast algorithm for detecting all Intersections... | IsaacKuo <mechdan... | Apr 2, 2008 at 11:08 AM |
| Re: fast algorithm for detecting all Intersections... | Geoffrey Summerhayes... | Apr 2, 2008 at 10:50 AM |
| Re: fast algorithm for detecting all Intersections... | IsaacKuo <mechdan... | Apr 2, 2008 at 09:25 AM |
| Re: fast algorithm for detecting all Intersections... | Miss Elaine Eos <... | Apr 2, 2008 at 03:15 PM |
| fast algorithm for detecting all Intersections of ... | "Jens Hilwig&qu... | Apr 2, 2008 at 12:03 PM |
| Re: Bullets! | IsaacKuo <mechdan... | Apr 1, 2008 at 01:01 PM |
| fosamax good comments compare actonel evista fosam... | sexyawomen@[EMAIL PR... | Mar 27, 2008 at 05:58 AM |
| gay male prisoner penpals gay male chastity gay ma... | hungarian0actresses@... | Mar 24, 2008 at 07:30 AM |
| Re: Bullets! | Miss Elaine Eos <... | Mar 24, 2008 at 02:05 AM |
| Bullets! | "CMulvey" ... | Mar 23, 2008 at 09:30 PM |
| Re: Binary search with timestamps | Makhno <root@[EMA... | Feb 18, 2008 at 10:24 PM |
| Re: Binary search with timestamps | Luc The Perverse <... | Feb 15, 2008 at 08:35 AM |
| Re: Binary search with timestamps | Miss Elaine Eos <... | Feb 14, 2008 at 05:05 AM |
| Re: Binary search with timestamps | Makhno <root@[EMA... | Feb 13, 2008 at 09:07 PM |
| Re: Binary search with timestamps | Makhno <root@[EMA... | Feb 13, 2008 at 08:51 PM |
| Re: Binary search with timestamps | Makhno <root@[EMA... | Feb 13, 2008 at 08:42 PM |
| Re: Binary search with timestamps | Makhno <root@[EMA... | Feb 13, 2008 at 08:34 PM |
| Re: Binary search with timestamps | Miss Elaine Eos <... | Feb 13, 2008 at 06:15 AM |
| Re: Binary search with timestamps | Luc The Perverse <... | Feb 12, 2008 at 06:24 PM |
| Re: Binary search with timestamps | Luc The Perverse <... | Feb 12, 2008 at 06:21 PM |
| Binary search with timestamps | Makhno <root@[EMA... | Feb 12, 2008 at 09:27 PM |
| Use full info and intelligent games and etc..... j... | "grazzy.cool@[E... | Feb 7, 2008 at 12:25 AM |
| Re: Pls need help for rotation and flipping the bi... | nathan@[EMAIL PROTEC... | Jan 25, 2008 at 06:15 AM |
| Re: Pls need help for rotation and flipping the bi... | swetha <swethakir... | Jan 24, 2008 at 07:59 PM |
| Re: Pls need help for rotation and flipping the bi... | "Jim Langston&q... | Jan 24, 2008 at 04:41 PM |
| Re: Pls need help for rotation and flipping the bi... | nathan@[EMAIL PROTEC... | Jan 24, 2008 at 09:41 PM |
| Re: Pls need help for rotation and flipping the bi... | swetha <swethakir... | Jan 24, 2008 at 01:51 AM |
| Re: Pls need help for rotation and flipping the bi... | Miss Elaine Eos <... | Jan 24, 2008 at 04:30 AM |
| Re: Pls need help for rotation and flipping the bi... | nathan@[EMAIL PROTEC... | Jan 23, 2008 at 05:22 PM |
| Re: Pls need help for rotation and flipping the bi... | Luc The Perverse <... | Jan 23, 2008 at 08:16 AM |
| Pls need help for rotation and flipping the bitmap | swetha <swethakir... | Jan 23, 2008 at 03:46 AM |
| TAX..FREE..CIGARETTES..4T$0lq{1 | 06@[EMAIL PROTECTED]... | Dec 10, 2007 at 09:24 AM |
| TAX..FREE..CIGARETTES..W3Bxu7-% | 06@[EMAIL PROTECTED]... | Dec 10, 2007 at 09:24 AM |
| =?ISO-8859-1?Q?TAX..FREE..CIGARETTES..@!vDn$=A3Y?= | 06@[EMAIL PROTECTED]... | Dec 10, 2007 at 09:23 AM |
| TAX..FREE..CIGARETTES../)@sPX<2 | 06@[EMAIL PROTECTED]... | Dec 10, 2007 at 09:23 AM |
| Web Hosting from USD 1/month | "karen.systems@... | Nov 3, 2007 at 07:57 PM |
| Re: Sprite Character Workshop | Luc The Perverse <... | Oct 30, 2007 at 11:45 PM |
| Re: Sprite Character Workshop | Anton <anton.txt@... | Oct 30, 2007 at 07:35 PM |
| Sprite Character Workshop | Luc The Perverse <... | Oct 29, 2007 at 12:13 AM |
| Skybuck's Combat Game with Wolfram AI LOL. | "Skybuck Flying... | Oct 28, 2007 at 12:58 PM |
| =?gb2312?B?ucW2raOoMTkxMi0xOTQ5o6nD8Yf4tMmy6InYNTI... | jxx577@[EMAIL PROTEC... | Oct 12, 2007 at 01:28 AM |
| Re: Calculating cylinder from triangle list | "Jim Langston&q... | Oct 10, 2007 at 12:51 PM |
| Re: Calculating cylinder from triangle list | "Paul E. Black&... | Oct 10, 2007 at 12:02 PM |
| Re: Calculating cylinder from triangle list | Miss Elaine Eos <... | Oct 10, 2007 at 01:53 PM |
| Re: Calculating cylinder from triangle list | "Jim Langston&q... | Oct 10, 2007 at 03:46 AM |
| Calculating cylinder from triangle list | "Jim Langston&q... | Oct 10, 2007 at 02:22 AM |
| Re: Browsing through random points | "Paul E. Black&... | Oct 4, 2007 at 12:37 PM |
| Product Manager/ Sr. Product Manager | padma <paddusrini... | Oct 4, 2007 at 05:15 AM |
| Principal Engineer/Sr. Principal Engineer | padma <paddusrini... | Oct 4, 2007 at 05:15 AM |
| Re: Browsing through random points | Miss Elaine Eos <... | Oct 4, 2007 at 02:13 AM |
| Re: Browsing through random points | nathan@[EMAIL PROTEC... | Oct 3, 2007 at 07:10 PM |
| Re: Browsing through random points | "Alfie [UK]&quo... | Oct 3, 2007 at 05:59 PM |
| Re: Browsing through random points | Miss Elaine Eos <... | Oct 3, 2007 at 04:00 PM |
| Browsing through random points | tomasvdw@[EMAIL PROT... | Oct 3, 2007 at 01:34 PM |
| Re: Seeking Game Pros WORLDWIDE! | Kornel Kisielewicz &... | Sep 12, 2007 at 02:24 AM |
| Re: Representing/returning indicies to a model | "Jim Langston&q... | Sep 11, 2007 at 09:31 AM |
| Re: Seeking Game Pros WORLDWIDE! | Dan Lingman <dlin... | Sep 11, 2007 at 10:33 AM |
| Re: Seeking Game Pros WORLDWIDE! | "Gernot Frisch&... | Sep 11, 2007 at 01:37 PM |
| Re: Representing/returning indicies to a model | "Gernot Frisch&... | Sep 11, 2007 at 01:31 PM |
| If you really want lauf, cklick down on the link: | "Kret" <... | Sep 9, 2007 at 07:07 PM |
| Re: Seeking Game Pros WORLDWIDE! | Miss Elaine Eos <... | Sep 6, 2007 at 09:01 PM |
| Re: Representing/returning indicies to a model | "Jim Langston&q... | Sep 5, 2007 at 07:32 PM |
| Re: Representing/returning indicies to a model | nathan@[EMAIL PROTEC... | Sep 6, 2007 at 12:59 AM |
| Representing/returning indicies to a model | "Jim Langston&q... | Sep 5, 2007 at 05:36 PM |
| Re: Seeking Game Pros WORLDWIDE! | "[Jongware]&quo... | Sep 5, 2007 at 10:30 PM |
| Re: point inside triangle | rsprawls <rsprawl... | Sep 3, 2007 at 12:49 AM |
| Re: point inside triangle | rsprawls <rsprawl... | Sep 3, 2007 at 12:45 AM |
| Re: negative z coordinates | Tom Plunket <game... | Sep 1, 2007 at 10:21 PM |
| Re: point inside triangle | bob@[EMAIL PROTECTED... | Sep 1, 2007 at 06:53 AM |
| Re: negative z coordinates | "Jim Langston&q... | Aug 31, 2007 at 05:41 PM |
| Re: point inside triangle | spaceman <educati... | Aug 30, 2007 at 05:02 PM |
| More on computational geometry and tracing objects... | rsprawls <rsprawl... | Aug 30, 2007 at 03:25 PM |
| Re: Finding shortest path into unweighted undirect... | ivanatora@[EMAIL PRO... | Aug 29, 2007 at 05:02 PM |
| Re: Finding shortest path into unweighted undirect... | ivanatora@[EMAIL PRO... | Aug 29, 2007 at 02:41 PM |
| Re: Finding shortest path into unweighted undirect... | ivanatora@[EMAIL PRO... | Aug 29, 2007 at 02:40 PM |
| Re: Finding shortest path into unweighted undirect... | Miss Elaine Eos <... | Aug 29, 2007 at 02:01 PM |
| Re: Finding shortest path into unweighted undirect... | ivanatora@[EMAIL PRO... | Aug 29, 2007 at 08:29 AM |
| Re: Finding shortest path into unweighted undirect... | ivanatora@[EMAIL PRO... | Aug 29, 2007 at 08:13 AM |
| Re: visible triangles | Tom Plunket <game... | Aug 28, 2007 at 06:52 PM |
| Re: negative z coordinates | Tom Plunket <game... | Aug 28, 2007 at 06:08 PM |
| Re: VB with Loditech Attack 3 joystick | "Jim Langston&q... | Aug 28, 2007 at 02:24 AM |
| Re: Geometry and the concept of in vs out. | rsprawls <rsprawl... | Aug 27, 2007 at 02:06 PM |
| Re: Geometry and the concept of in vs out. | Michael Arens <Mi... | Aug 27, 2007 at 04:29 PM |
| Re: Geometry and the concept of in vs out. | Miss Elaine Eos <... | Aug 27, 2007 at 02:14 PM |
| Re: Geometry and the concept of in vs out. | rsprawls <rsprawl... | Aug 27, 2007 at 06:02 AM |
| Re: Geometry and the concept of in vs out. | Michael Arens <Mi... | Aug 27, 2007 at 10:14 AM |
| Re: point inside triangle | rsprawls <rsprawl... | Aug 26, 2007 at 07:48 PM |
| point inside triangle | bob@[EMAIL PROTECTED... | Aug 26, 2007 at 07:22 PM |
| Geometry and the concept of in vs out. | rsprawls <rsprawl... | Aug 26, 2007 at 07:02 PM |
| Re: visible triangles | nathan@[EMAIL PROTEC... | Aug 26, 2007 at 04:25 PM |
| visible triangles | bob@[EMAIL PROTECTED... | Aug 26, 2007 at 08:37 AM |
| VB with Loditech Attack 3 joystick | "Horst Ulrich&q... | Aug 26, 2007 at 12:40 AM |
| Re: Finding shortest path into unweighted undirect... | Michael Arens <Mi... | Aug 25, 2007 at 07:52 PM |
| Finding shortest path into unweighted undirected g... | ivanatora@[EMAIL PRO... | Aug 24, 2007 at 02:53 PM |
| Re: negative z coordinates | "Jim Langston&q... | Aug 19, 2007 at 01:23 AM |
| Re: perspective projection | Tom Plunket <game... | Aug 17, 2007 at 09:08 PM |
| Re: negative z coordinates | Tom Plunket <game... | Aug 16, 2007 at 04:29 PM |
| Re: perspective projection | "[Jongware]&quo... | Aug 16, 2007 at 12:30 AM |
| perspective projection | bob@[EMAIL PROTECTED... | Aug 14, 2007 at 10:39 PM |
| Re: negative z coordinates | "Jim Langston&q... | Aug 13, 2007 at 05:10 PM |
| Re: need sound fading algorithm please | Tom Plunket <game... | Aug 12, 2007 at 07:02 PM |
| need sound fading algorithm please | Bill <Bill@[EMAIL... | Aug 7, 2007 at 12:06 PM |
| Re: negative z coordinates | Tom Plunket <game... | Aug 5, 2007 at 01:08 AM |
| CALL FOR PAPERS: CONFERENCE ON COMPUTERS AND GAMES... | "Mark Winands&q... | Jul 31, 2007 at 11:11 AM |
| negative z coordinates | bob@[EMAIL PROTECTED... | Jul 31, 2007 at 01:58 AM |
| Re: Heightmaps using Perlin Noise? | "Alfie [UK]&quo... | Jul 28, 2007 at 01:21 PM |
| Heightmaps using Perlin Noise? | rayofash@[EMAIL PROT... | Jul 26, 2007 at 06:54 PM |
| Re: software rendering | Melodious Thunk <... | Jul 23, 2007 at 01:04 AM |
| Re: software rendering | nathan@[EMAIL PROTEC... | Jul 20, 2007 at 05:38 PM |
| software rendering | bob@[EMAIL PROTECTED... | Jul 20, 2007 at 01:11 AM |
| Re: How to interpolate this curve? | "Brian Webb&quo... | Jul 19, 2007 at 10:48 PM |
| Re: How to interpolate this curve? | Mark VandeWettering ... | Jul 15, 2007 at 02:53 PM |
| Re: How to interpolate this curve? | Dave <dave_and_da... | Jul 10, 2007 at 09:41 PM |
| How to interpolate this curve? | "Linus Utopia&q... | Jul 10, 2007 at 11:19 PM |
| seeking quadruple precision numerical packages! | "Vista" &l... | Jul 3, 2007 at 07:06 PM |
| Re: Tetrahedron as Fourth-Dimension Model Game | "Paul E. Black&... | Jul 2, 2007 at 12:30 PM |
| Re: Resting contacs with impulses | bpj1138@[EMAIL PROTE... | Jun 26, 2007 at 01:33 PM |
| Re: Resting contacs with impulses | John Nagle <nagle... | Jun 25, 2007 at 07:25 PM |
| Re: Resting contacs with impulses | bpj1138@[EMAIL PROTE... | Jun 24, 2007 at 01:24 PM |
| Tetrahedron as Fourth-Dimension Model Game | Clifford Nelson <... | Jun 24, 2007 at 11:53 AM |
| Custom Software Development | VB <vb@[EMAIL PRO... | Jun 16, 2007 at 07:07 AM |
| Excellent programming blog | "Ace" <... | Jun 13, 2007 at 12:26 AM |
| CFP: 2008 International Workshop on Multi-Core Com... | Sabri.Pllana@[EMAIL ... | Jun 5, 2007 at 02:03 AM |
| Re: Resting contacs with impulses | John Nagle <nagle... | Jun 3, 2007 at 08:52 PM |
| Resting contacs with impulses | utkualtinkaya@[EMAIL... | Jun 2, 2007 at 01:19 PM |
| CFP: The 15th World Computer-Chess Championship an... | "Mark Winands&q... | Apr 7, 2007 at 05:18 PM |
| Re: Movement with speed dependent friction problem | Tom Plunket <game... | Apr 6, 2007 at 10:36 PM |
| Re: Movement with speed dependent friction problem | nathan@[EMAIL PROTEC... | Apr 6, 2007 at 04:31 PM |
| Re: Movement with speed dependent friction problem | "Jim Langston&q... | Apr 6, 2007 at 01:14 AM |
| Re: Movement with speed dependent friction problem | John Nagle <nagle... | Apr 5, 2007 at 11:13 PM |
| Movement with speed dependent friction problem | "asimnaseer@[EM... | Apr 5, 2007 at 06:39 PM |
| Separating Axis Theorem between 2 2D Boxes | Drafter.Girl@[EMAIL ... | Mar 11, 2007 at 12:02 PM |
| Re: grid | "L. Shyamal&quo... | Mar 9, 2007 at 08:06 PM |
| Re: grid | "L. Shyamal&quo... | Mar 9, 2007 at 07:59 PM |
| Re: bullet damage | "Jim Langston&q... | Mar 4, 2007 at 10:39 AM |
| Re: bullet damage | nathan@[EMAIL PROTEC... | Mar 4, 2007 at 05:15 PM |
| Re: bullet damage | Miss Elaine Eos <... | Mar 4, 2007 at 04:54 PM |
| bullet damage | bob@[EMAIL PROTECTED... | Mar 4, 2007 at 08:33 AM |
| Re: How do I track tasks completed in a non-linear... | "Jim Langston&q... | Mar 3, 2007 at 11:20 AM |
| Re: How do I track tasks completed in a non-linear... | "Ultrus" &... | Mar 3, 2007 at 08:20 AM |
| Re: How do I track tasks completed in a non-linear... | Miss Elaine Eos <... | Mar 3, 2007 at 03:55 PM |
| Re: How do I track tasks completed in a non-linear... | nathan@[EMAIL PROTEC... | Mar 3, 2007 at 01:49 AM |
| How do I track tasks completed in a non-linear tim... | "Ultrus" &... | Mar 2, 2007 at 05:20 PM |
| Re: MI5 Persecution: Troubling Censorship Issues 2... | weresmurf@[EMAIL PRO... | Mar 2, 2007 at 03:41 AM |
| Re: better McDoonalds meals than MinMax? | "Gernot Frisch&... | Feb 27, 2007 at 08:58 AM |
| Re: better McDoonalds meals than MinMax? | Miss Elaine Eos <... | Feb 26, 2007 at 07:53 AM |
| better McDoonalds meals than MinMax? | "Gernot Frisch&... | Feb 26, 2007 at 02:01 PM |
| GarageGames Provides Affordable Next Generation Ga... | admin@[EMAIL PROTECT... | Feb 23, 2007 at 11:59 PM |
| Re: Creating A Football Sim Algorithm | nathan@[EMAIL PROTEC... | Feb 20, 2007 at 03:39 PM |
| Creating A Football Sim Algorithm | "Paul Lindsay&q... | Feb 20, 2007 at 09:30 AM |
| Re: grid | "Anush" &l... | Feb 18, 2007 at 12:32 AM |
| Re: grid | "Jim Langston&q... | Feb 16, 2007 at 04:13 PM |
| Re: RGB to YUV422 question | "Geoffrey Summe... | Feb 16, 2007 at 08:47 AM |
| Re: grid | "Anush" &l... | Feb 16, 2007 at 07:10 AM |
| Re: grid | "Cari Elf"... | Feb 16, 2007 at 05:03 AM |
| Re: grid | nathan@[EMAIL PROTEC... | Feb 15, 2007 at 03:42 PM |
| Re: grid | "Anush" &l... | Feb 15, 2007 at 06:11 AM |
| Re: grid | "Cari Elf"... | Feb 15, 2007 at 05:15 AM |
| RGB to YUV422 question | "drulz" &l... | Feb 15, 2007 at 04:29 AM |
| Re: cows and bulls | "Geoffrey Summe... | Feb 14, 2007 at 12:47 PM |
| Re: grid | "Anush" &l... | Feb 14, 2007 at 09:15 AM |
| Re: grid | "Cari Elf"... | Feb 14, 2007 at 06:51 AM |
| Re: cows and bulls | "Jimmy" &l... | Feb 14, 2007 at 02:18 AM |
| Re: cows and bulls | "Jimmy" &l... | Feb 14, 2007 at 02:15 AM |
| grid | "Anush" &l... | Feb 14, 2007 at 12:47 AM |
| cows and bulls | "ramu" <... | Feb 13, 2007 at 07:43 PM |
| Re: Sudoku solver and builder | "Cari Elf"... | Feb 13, 2007 at 09:00 AM |
| Re: 2D Kinematics - angular movement | "SonOfLilit&quo... | Feb 6, 2007 at 07:54 AM |
| Re: 2D Kinematics - angular movement | Erik Max Francis <... | Feb 5, 2007 at 10:37 PM |
| Re: 2D Kinematics - angular movement | "Jakob Nielsen&... | Feb 5, 2007 at 01:07 PM |
| 2D Kinematics - angular movement | SonOfLilit@[EMAIL PR... | Feb 4, 2007 at 12:51 PM |
| spherical roam and texture coordinates | "Jakob Nielsen&... | Jan 31, 2007 at 05:36 PM |
| Bitwise 2K7 - An Algorithm Intensive Time Constrai... | "romram" &... | Jan 24, 2007 at 07:19 AM |
| Re: Sudoku solver and builder | "Geoffrey Summe... | Jan 29, 2007 at 08:29 AM |
| Re: Sudoku solver and builder | Torsten Robitzki <... | Jan 26, 2007 at 11:39 PM |
| Sudoku solver and builder | "Dennis Dahn&qu... | Jan 26, 2007 at 09:13 PM |
| Graphics resources, directx 10 wiki | "Ali" <... | Jan 23, 2007 at 11:13 AM |
| Re: State of Emergency | Tom Plunket <game... | Jan 21, 2007 at 03:49 PM |
| State of Emergency | "Jack13" &... | Jan 18, 2007 at 10:25 PM |
| Re: nuke c.g.d.p.algorithms? | Gerry Quinn <gerr... | Jan 18, 2007 at 02:35 PM |
| Re: cat and mouse maze | "Alfie [UK]&quo... | Jan 18, 2007 at 12:52 PM |
| cat and mouse maze | "mitchelpal&quo... | Jan 18, 2007 at 02:58 AM |
| cat and mouse maze | "mitchelpal&quo... | Jan 18, 2007 at 02:57 AM |
| Re: nuke c.g.d.p.algorithms? | "Brandon J. Van... | Jan 11, 2007 at 11:02 PM |
| Re: nuke c.g.d.p.algorithms? | Tom Plunket <game... | Jan 9, 2007 at 11:43 AM |
| nuke c.g.d.p.algorithms? | "Brandon J. Van... | Jan 8, 2007 at 04:47 PM |
| Re: Books on DirectX | "Inaki" &l... | Jan 8, 2007 at 12:09 AM |
| Re: Midpoint displaced ROAM showing edges at all l... | "Otto Jensen&qu... | Dec 12, 2006 at 12:17 PM |
| Re: Midpoint displaced ROAM showing edges at all l... | Tom Plunket <game... | Dec 11, 2006 at 04:27 PM |