contacts wrote:
> Main advices - submit program to most shareware sites, submit
> information about my site to most internet search engines; create
> simple, clear and exact description and friendly interface.
Unfortunately this is nearly useless for a "different" game. Ever
wonder why so many games seem like rehashes of old ones? It's easy to
say, "like PacMan only better!" it's harder to convince people of, "like
nothing you've ever seen but try it, you'll like it!"
> they are interesting (in my humble opinion).
You need to stop being humble. Stand up on the mount and proclaim,
"these games are amazing!" You've got to make people see you, and
you've got to do so as loudly as possible. Try Google AdWords. Try
banner advertising on sites that cater to your target audience. Contact
magazines that seem appropriate and ask if they'll do a review of your
games in an issue (they may want some financial compensation, as it's
marketing for you).
> Results are not impressing. Maybe it will be better to create games in
> the best traditions of genre - old genre: tetris, pacman, arkanoid?
Well, consider that there are tons of those games out there already.
You've still got the problem that you want people to see YOUR version of
them.
> Or unusual games can be commercially successful?
Sure. Everything was unusual once. ;)
Good luck,
-tom!
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