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Gaming > Development Industry > Re: Biggest gam...
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Re: Biggest game companies

by Dirk Bruere at Neopax <dirk.bruere@[EMAIL PROTECTED] > Jan 19, 2006 at 08:40 PM

tsloper wrote:

> From: Dirk Bruere at Neopax
> 
>>we have to start somewhere and that might as well be with the company
that
>>can provide the biggest slice of the market.
> 
> 
> Slice of the market? Then we ARE talking about publishers...?
> 
>>From our POV it will not be cheap
> 
>>providing them with prototypes they can play with. At present it would
be
>>something like $50k per shot pre-production. We cannot multiply that by
100.
> 
> 
> I never suggested that you hire 100 companies and send out 100
> prototypes.
> 
> 
>>What we need is someone who can get into the source code of (say) Call
of Duty
>>2, modify the code and then re-release it as an upgrade. That's not
likely to be
>>someone we employ.
> 
> 
> It's been a fun challenge trying to figure out what you were doing so
> that your real need could be addressed. If, for example, you need to
> make Call of Duty 2 work on your hardware, then you have to first talk
> to Activision (the game's publisher) and do a deal with them - then
> they get the source code, and either provide it to the developer who'll
> do the work or provide it to you so you can have your developer do it.
> 
> So you don't need a list of the biggest developers - you need to talk
> to the publishers. It's publisher relation****ps you need first, if your
> new product is hardware and you want ****ts of hit software to sup****t
> it. The need for developers come after the publisher relation****ps have
> been established.
> 
> And if you don't already know who the top publishers are, then you
> probably aren't ready to enter into this business. But doing a Google
> search on "top ten game publishers" will definitely get you the
> information. If your hardware is a new platform, don't bother
> contacting Sony, Nintendo, or Microsoft. If it's a peripheral, you
> definitely do need to contact them.
> 
> Good luck, Dirk.

Thanks.
We are about a year away from actually needing to do the above.
So, I'm just throwing out questions as they come to mind while I'm working
on 
other aspects of the project. Anyway, it's not really my job to do this
but that 
of our sales guy. I just like to keep one step ahead of what's likely to
be 
going on.

Most of our experience to date is either high end AV or aerospace tech.

-- 
Dirk

The Consensus:-
The political party for the new millenium
http://www.theconsensus.org
 




 15 Posts in Topic:
Biggest game companies
Dirk Bruere at Neopax <  2006-01-18 15:13:11 
Re: Biggest game companies
"Tom Sloper" &l  2006-01-18 09:28:59 
Re: Biggest game companies
"tsloper" <t  2006-01-18 12:25:51 
Re: Biggest game companies
Dirk Bruere at Neopax <  2006-01-19 00:48:07 
Re: Biggest game companies
"Tom Sloper" &l  2006-01-18 18:02:24 
Re: Biggest game companies
Dirk Bruere at Neopax <  2006-01-19 05:00:12 
Re: Biggest game companies
nathan@[EMAIL PROTECTED]   2006-01-18 20:39:32 
Re: Biggest game companies
Dirk Bruere at Neopax <  2006-01-19 00:48:54 
Re: Biggest game companies
"tsloper" <t  2006-01-19 09:59:49 
Re: Biggest game companies
Dirk Bruere at Neopax <  2006-01-19 18:09:26 
Re: Biggest game companies
nathan@[EMAIL PROTECTED]   2006-01-19 21:42:44 
Re: Biggest game companies
nathan@[EMAIL PROTECTED]   2006-01-20 17:52:57 
Re: Biggest game companies
Dirk Bruere at Neopax <  2006-01-20 18:31:47 
Re: Biggest game companies
"tsloper" <t  2006-01-19 12:07:21 
Re: Biggest game companies
Dirk Bruere at Neopax <  2006-01-19 20:40:41 

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