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Gaming > Development Industry > Graphics Librar...
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Graphics Library/Engine question

by "DEAN WARE" <deanjamesware@[EMAIL PROTECTED] > Jan 5, 2006 at 03:25 AM

Hi,

I am currently developing an independant game. It is a 2D arcade-puzzle 
game.

I'm looking for a graphics library to use. I have tried CDX and SDL
(Simple 
Direct media Layer)

The main advantage of CDX is that it provides hardware acceleration of 
blitting etc in a window. But has poor ad-on support (i.e. No GUI 
components, can only load Bitmaps). Also it is windows only.

SDL has the advantage that is has lots of nice ad-ons (like GUI stuff and 
loading JPEGS, PNG etc) and is cross platform.

The only disadvantage with with SDL, is that it does not use hardware 
acceleration in a window. Only in fullscreen.

To give you a feel of the performance diffence (using my game in its
current 
state), with SDL i get 30 fps, with CDX I get 350 fps!

You can see why I am loathe to give up hardware acceleration.

QUESTION: Does anyone know of any other modern, functional, stable, FREE
:-P 
graphics libraries? It must support windows platform at the minimum?

What is everyone else out the using for thier Blitting/Graphics engines???

Thanks for any ideas.

Chocawok




 3 Posts in Topic:
Graphics Library/Engine question
"DEAN WARE" <  2006-01-05 03:25:17 
Re: Graphics Library/Engine question
"Michele Fabbri (Ska  2006-01-05 20:51:25 
Re: Graphics Library/Engine question
"DEAN WARE" <  2006-01-07 01:15:08 

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