Re: What personnel would be needed to create and launch a MMORPG?
by Miss Elaine Eos <Misc@[EMAIL PROTECTED]
>
Aug 18, 2005 at 04:03 AM
In article <zETMe.24235$XM3.18884@[EMAIL PROTECTED]
>,
"WTH" <spamsucks@[EMAIL PROTECTED]
> wrote:
> Scott T. Jensen <stj@[EMAIL PROTECTED]
> loquated like no one had ever loquated
> before with:
>
> > Hypothetical question: Let's say I've found a Mr. Money Bags to
> > finance a high-quality MMORPG idea I've come up with. I anoint
> > myself CEO and then turn to hire people to create the game. Who
> > should I hire and when? I'm assuming I don't need to hire everyone
> > at once, but in stages as the project develops. I'm wondering what
> > those stages are and who I would hire at each. I'd also like to know
> > the minimum and maximum I should hire at each stage.
> > Scott Jensen
> Search for "Sloper" and FAQ.
>
> WTH
<http://www.sloperama.com/advice.html>
There IS no better source! :)
--
Please take off your shoes before arriving at my in-box.
I will not, no matter how "good" the deal, patronise any business which
sends
unsolicited commercial e-mail or that advertises in discussion newsgroups.