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Gaming > Development Industry > Re: What person...
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Re: What personnel would be needed to create and launch a MMORPG?

by Miss Elaine Eos <Misc@[EMAIL PROTECTED] > Aug 18, 2005 at 04:03 AM

In article <zETMe.24235$XM3.18884@[EMAIL PROTECTED]
>,
 "WTH" <spamsucks@[EMAIL PROTECTED]
> wrote:

> Scott T. Jensen <stj@[EMAIL PROTECTED]
> loquated like no one had ever loquated

> before with:
> 
> > Hypothetical question:  Let's say I've found a Mr. Money Bags to
> > finance a high-quality MMORPG idea I've come up with.  I anoint
> > myself CEO and then turn to hire people to create the game.  Who
> > should I hire and when?  I'm assuming I don't need to hire everyone
> > at once, but in stages as the project develops.  I'm wondering what
> > those stages are and who I would hire at each. I'd also like to know
> > the minimum and maximum I should hire at each stage.
> > Scott Jensen

> Search for "Sloper" and FAQ.
> 
>     WTH

<http://www.sloperama.com/advice.html>

There IS no better source!  :)

-- 
Please take off your shoes before arriving at my in-box.
I will not, no matter how "good" the deal, patronise any business which
sends
unsolicited commercial e-mail or that advertises in discussion newsgroups.
 




 3 Posts in Topic:
What personnel would be needed to create and launch a MMORPG?
"Scott T. Jensen&quo  2005-08-17 12:20:48 
Re: What personnel would be needed to create and launch a MMORPG
"WTH" <spams  2005-08-17 19:21:19 
Re: What personnel would be needed to create and launch a MMORPG
Miss Elaine Eos <Misc@  2005-08-18 04:03:06 

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