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Gaming > Development Design > Falling Objects...
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Falling Objects Game

by Luc The Perverse <ataylor_no_spa_am@[EMAIL PROTECTED] > Jan 18, 2008 at 12:19 PM

I am designing a set of highly similar games.

I want to make a game where objects fall from the top of the screen (or 
game window) and the user has to click them as they are announced (for 
instance animals are falling from the top of the screen and a voice says 
dog pig etc . . and a new animal is announced when the user successfully 
selects the previous one).   A variation of this game involves words 
written on some kind of a box which appears on the right of the screen, 
you set the box under the falling pictures that they correspond to.

I intend on integrating this into a language learning project - but I'm 
hoping to make the game fun independent of the foreign language aspect.

Here's my problem - I want to design an algorithm for which falling 
object to announce.  I want new objects to be added to the top of the 
screen when something is successfully chosen (There will a high penalty 
for selecting the wrong object . . . but I haven't decided what yet.) 
But I can't decide which object to announce.

If I always choose the one closest to the bottom then the user won't 
need to identify the word he can just click closest to the bottom and 
get it right.  On the other hand, if I always choose at random then 
eventually, no matter how fast the player is, new objects will be 
randomly selected from the top of the screen enough times that the user 
has to fail, which is equally unacceptable.

I was wondering if there were a model for this.

--
LTP

:)




 3 Posts in Topic:
Falling Objects Game
Luc The Perverse <atay  2008-01-18 12:19:37 
Re: Falling Objects Game
nathan@[EMAIL PROTECTED]   2008-01-18 21:37:49 
Re: Falling Objects Game
Luc The Perverse <atay  2008-01-18 15:54:50 

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tan12V112 Tue May 13 12:26:38 CDT 2008.