Miss Elaine Eos wrote:
>> On Dec 3, 11:07 pm, "VinegarTast...@[EMAIL PROTECTED]
"
>> <VinegarTast...@[EMAIL PROTECTED]
> wrote:
>>> Here is a good game design introduction:
>>>
>>> http://www.edepot.com/gamintro.html
>>>
>>> What do you think?
>
> In article
> <3069386a-e836-470d-a8c6-4a55d6361f28@[EMAIL PROTECTED]
>,
> Zach <toupsz@[EMAIL PROTECTED]
> wrote:
>
>> I'm not really impressed. You don't cite any sources for your
>> information, and most of it I don't believe (joysticks were replaced
>> by gun-controllers?). Most of the meanings are unclear, what are
>> "sensitive buttons"? Are these digital buttons that are just really
>> good? Or maybe they're really poor because they're too sensitive? Are
>> they analog buttons that detect the pressure level of the fingers??
>>
>> I don't understand what the purpose of this document is. Is it meant
>> as a primer to video game history? What does that serve??
>>
>> Finally, the grammar is poor and I find fault with the web design,
>> mostly the use of color and texture.
>>
>> -Zach
>
> But other than *THAT*, how was it...? ;)
>
LOL
--
LTP
:)


|