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Gaming > Development Audio > Re: Dialogue Pr...
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Re: Dialogue Processing - any advice?

by Manuel Marino <manuelmarino@[EMAIL PROTECTED] > Nov 21, 2005 at 08:50 AM

On 17 Nov 2005 03:14:54 -0800, "mrsgp" <simon@[EMAIL PROTECTED]
> wrote:

> I've tried various
>batch processing techniques - Waves Renaissance compressor and L2
>Ultramaximiser, but variations in volume are still apparent. Do i
>really have to go through every line and adjust the volume accordingly?
>Does anyone have any "one-size-fits-all" suggestions?
>
>Any comments are most appreciated.
>
>Simon.

Hello Simon, normalization doesn't solve the problem. You need to work
with compressors, trying to find the best setting to be used on the
entire audio database using batch processing. I suggest trying
different settings till you find a good one. The voice presets are a
good place to start. Have fun! :)

--
Manuel Marino
Marino Sounds (Italy)
http://www.marinosounds.com
 




 3 Posts in Topic:
Dialogue Processing - any advice?
"mrsgp" <sim  2005-11-17 03:14:54 
Re: Dialogue Processing - any advice?
Frederico Mameri <fmam  2005-11-17 10:21:07 
Re: Dialogue Processing - any advice?
Manuel Marino <manuelm  2005-11-21 08:50:37 

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