mrsgp wrote:
> I've recently started as a sound designer for a video game company. A
> part of the job is editing and processing of all the game's dialogue
> (approximately 8,000 lines!). Problem is, all of the dialogue has been
> recorded in various different studios worldwide, so variations in
> volume and timbre are very obvious. Does anybody have any tips for the
> "best" (and most time efficient) way to process this mountain of audio,
> so they at least have the same comparative volume. I've tried various
> batch processing techniques - Waves Renaissance compressor and L2
> Ultramaximiser, but variations in volume are still apparent. Do i
> really have to go through every line and adjust the volume accordingly?
> Does anyone have any "one-size-fits-all" suggestions?
I'm really no audio expert, but I think what you're looking for is a
volume normalizer. Do a Google research for it and you're going to find
a lot of programs that batch-adjust the volume of different files. Some
of those programs are free software, so you could freely download and
install them.
--
Frederico Mameri
fmameri at free dot fr
http://fmameri.free.fr
Linux Registered User #333496
Resist Tyranny: Firefox & Thunderbird


|