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Gaming > Development Audio > Dialogue Proces...
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Dialogue Processing - any advice?

by "mrsgp" <simon@[EMAIL PROTECTED] > Nov 17, 2005 at 03:14 AM

Hi there,

I've recently started as a sound designer for a video game company. A
part of the job is editing and processing of all the game's dialogue
(approximately 8,000 lines!). Problem is, all of the dialogue has been
recorded in various different studios worldwide, so variations in
volume and timbre are very obvious. Does anybody have any tips for the
"best" (and most time efficient) way to process this mountain of audio,
so they at least have the same comparative volume. I've tried various
batch processing techniques - Waves Renaissance compressor and L2
Ultramaximiser, but variations in volume are still apparent. Do i
really have to go through every line and adjust the volume accordingly?
Does anyone have any "one-size-fits-all" suggestions?

Any comments are most appreciated.

Simon.




 3 Posts in Topic:
Dialogue Processing - any advice?
"mrsgp" <sim  2005-11-17 03:14:54 
Re: Dialogue Processing - any advice?
Frederico Mameri <fmam  2005-11-17 10:21:07 
Re: Dialogue Processing - any advice?
Manuel Marino <manuelm  2005-11-21 08:50:37 

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