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Gaming > Development Art > Re: Question ab...
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Re: Question about pay per piece models

by Dan Lingman <dlingman@[EMAIL PROTECTED] > Dec 26, 2006 at 10:10 PM

Tom Plunket <gamedev@[EMAIL PROTECTED]
> wrote in
news:inf3p2hbmugu4ubufhhlph8s4i86ms36kl@[EMAIL PROTECTED]
 

> Dan Lingman wrote:
> 
>> Being that I'm new at this, I figured I'd ask the group if the prices
>> on turbosquid are in line for what I should be offering for
>> piecework. 
> 
> Probably not, since the folks that put stuff up on TS are selling the
> pieces many times over, thereby getting a good deal more than one sale
> from them.  At the same time, it may be that starving students will
> sell their souls, but will their work be good enough for you, and will
> the models be built the way a pro would do them?  ...not to say that
> all of the stuff on TS is great, but there are great people that are
> on there. 
> 
> good luck,
> -tom!
> 

Thanks Tom.

To be honest, my concern is not ripping them off.  I figure I'll look at 
their ****tfolios, and based on what I see there, ask a few of them to 
produce samples of several things, with certain constraints.  However, 
I'm going to want to compensate them for their time fairly.  Given that 
these are not yet professionals (but that want to be), what would you 
think a reasonable fee for making a 50-100 polygon missile, or a 500-1000 
polygon ****p would be, (no texturing, just wireframe).

I had figured that the turbosquid models would be underpriced, based as 
you said, on their re-salability, but don't want to either overbid (and 
run out of cash), or underbid, and lead to starving students wating 
catfood in an attempt to get their names on a commercial game.

Dan.
 




 5 Posts in Topic:
Question about pay per piece models
Dan Lingman <dlingman@  2006-12-26 17:45:46 
Re: Question about pay per piece models
Tom Plunket <gamedev@[  2006-12-26 16:33:54 
Re: Question about pay per piece models
Dan Lingman <dlingman@  2006-12-26 22:10:58 
Re: Question about pay per piece models
Tom Plunket <gamedev@[  2006-12-28 10:31:16 
Re: Question about pay per piece models
Dan Lingman <dlingman@  2006-12-28 15:31:27 

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tan12V112 Sat Jul 26 8:39:38 CDT 2008.