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Gaming > Development Art > Texture Artist
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Texture Artist

by "fuelgames" <careers@[EMAIL PROTECTED] > Apr 12, 2006 at 05:50 AM

Texture Artist

Fuel Industries is at the forefront of web-based 3D gaming, both
independently and for many of the worlds largest brands. Our 3D team
has produced work that has been seen and played by tens of millions of
players from around the world.

The Texture Artist turns 3D models and environments into living,
breathing beautiful worlds, and will play a key role in our team -
producing some of the most innovative work online.


Requirements

Familiar with the Maya environment, and proficient in Photoshop
Familiar with UV unwrapping
Strong artistic background, with solid understanding of colours
Great attention to detail
Ability to use and research reference material, as well as generating
own material with photography
Good drawing/painting skills, especially with a tablet
Familiarity with matte painting techniques, or willing to learn
Preferably able to work in more than one artistic style

What's it like to work at Fuel Industries?

For one thing, "research" regularly includes playing X BOX 360
games on a TV the size of Alaska. We're one of the most advanced and
innovative interactive studios in North America, developing online
games and unique web marketing programs for some of the most respected
brands in the world. In your first three months, you'll touch more
brands, and gain more experience, than you would working in a
traditional agency for a year.

We're casual. We're fun. We're family. And we promise you'll
never be bored.

Positions are available in Ottawa and Toronto. We are willing to assist
in relocation for the right candidates, specifically in assistance with
working visa's. 

careers@[EMAIL PROTECTED]





 1 Posts in Topic:
Texture Artist
"fuelgames" <  2006-04-12 05:50:15 

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