GAME-ON North America 2006
September 19 -21, 2006
CALL FOR PAPERS
Naval Postgraduate School
Monterey, USA
Organized by
EUROSIS
Co-Sponsored by
Ghent University, The Moves Institute, GAMEPIPE, GRAM
ETI, Larian Studios
UBISOFT(to be confirmed)
Conference website
http://biomath.ugent.be/~eurosis/conf/gameon-na/gameon-na2006/index.html
The aim of the 2nd annual North American Game-On Conference (GameOn'NA
2006) is to bring together academics, researchers and games people from
North America in order to exchange ideas on higher-level concepts that
contribute to the field of computer gaming research.
The conference will cover two core tracks:
Artificial Intelligence, Physics and Simulation
A number of peripheral tracks:
Graphics Simulation and Techniques
Facial, Avatar, NPC, 3D in Game Animation
AI and Simulation Tools for games design
Learning & Adaptation
Intelligent/Knowledgeable Agents
Collaboration & Multi-agent Systems
Opponent Modelling
Rendering Techniques
Voice Interaction
Artistic input to game and character design
Storytelling and Natural Language Processing
Security Issues in Online Gaming
Applications:
Wargaming Aerospace Simulations, Board Games etc....
Games for training.
Games Console Design
Games Applications in education, Government, health, Corporate, First
Responders and Science
A special track on: Modelling intentionality in robotic simulation
Organized by Erol Gelenbe, Imperial College, London, UK
Conference Keynote by: Risto Miikkulainen
Risto Miikkulainen is a Professor of Computer Sciences at the University
of Texas at Austin . He received an M.S. in Engineering from the
Helsinki University of Technology, Finland, in 1986, and a Ph.D. in
Computer Science from UCLA in 1990.ÿ His recent research focuses on
methods for evolving neural networks and applying these methods to game
playing, robotics, and intelligent control. He is an author of over 180
articles on neuroevolution, connectionist natural language processing,
and the computational neuroscience of the visual cortex.ÿ He is an
editor of the Machine Learning Journal and Journal of Cognitive Systems
Research.
The conference will be held at the Naval Postgraduate School, Monterey
USA (http://www.nps.edu)
POSTER SESSION
The poster session only features work in progress. Next to the
actual poster presentation, these submissions also feature as
short papers in the Proceedings.
STUDENTS SESSION
This session is for students, who want to present their work in
progress or part of their doctoral thesis as a paper. Student papers
are denoted by the fact that only the name of the student appears on
the paper as an author. They are published as short papers in the
Proceedings.
DIVERSE ACTIVITIES
For demonstrations or video sessions, please contact Philippe Geril
REGISTRATION FEES
Registration Fees
Authors EUROSIS Other
Members Participants
Pre-reg before $485 $485 $535
August 30th 2006
Reg after Pre-registration $535 $555
August 30th 2006 required
Student authors pay: $250
Students who register after August 30th or who are not authors pay $305
The registration fee includes a copy of the Proceedings, lunches,
conference dinner, get-together party, coffee breaks and a company visit
PAPER SUBMISSION TYPES
FULL PAPER (including abstract, conclusions, diagrams, references).
During review, the submitted full paper can be accepted as a regular 5
page paper.
If excellent, the full paper can be accepted by the program committee as
an extended (8-page) paper.
EXTENDED ABSTRACT (at least five pages)
Participants may also submit a 5 page extended abstract for a regular (5
pages) or short (3 pages) paper or poster, which will be reviewed by the
International Program Committee.
SHORT ABSTRACT (at least three pages)
Participants may also submit a 3 page abstract for a short paper or
poster, which will be reviewed by the International Program Committee.
Each submission will be reviewed by at least three members of the
International Program Committee. All accepted papers will be published
in the GameOn-NA 2006 Conference Proceedings.
ONE PAGE ABSTRACTS ARE NOT ACCEPTED.
DEADLINES AND REQUIREMENTS
Send all submissions in an ELECTRONIC FORM ONLY in (zipped or unzipped)
Microsoft Word format or PDF format (PREFERRED FORMAT) indicating the
designated track and type of submission (full paper or an extended
abstract) to EUROSIS
(Philippe.Geril@[EMAIL PROTECTED]
).
Please provide your name, affiliation, full mailing address,
telephone/fax- number and Email address on all submissions as well. For
submissions please
put in the subject of your Email the following indications: GameOn-NA-2006
and designated track or USE THE ABSTRACT SUBMISSION SITE!!
Only original papers, which have not been published elsewhere, will be
accepted for publication.
IMPORTANT DEADLINES
EARLY BIRD SUBMISSION DEADLINE MAY 15TH 2006
SUBMISSION DEADLINES
JUNE 1- JUNE 15, 2006
Submit contributed full-papers (5 to 8 proceedings pages) not previously
published. These submissions, when accepted will be published as regular
or extended papers, depending on their quality.
Submit extended abstracts (5 abstract pages) or short papers (3 abstract
pages), reports of industrial projects and summaries of posters. These
submissions, when accepted will be published as regular, of up to 5
proceedings page papers.
Submit one -to -three page proposals to present tutorials, to organise
and chair panel sessions.
JUNE 1 - JUNE 15, 2006:
Submit abstracts for student and poster session.
JULY 5, 2006:
Notification of Acceptance or Rejection.
AUGUST 20, 2006:
Authors provide camera-ready manuscript.
SEPTEMBER 19-21, 2006:
Conference
OUTSTANDING PAPER AWARD
The 2006 GameOn-NA Conference Committee will select the Outstanding
Paper of the Conference. The author of this paper will be awarded a free
registration for a EUROSIS conference. Only papers SUBMITTED AS FULL
papers will be eligible for the Outstanding Paper Award.
LANGUAGE
The official conference language for all papers and presentations is
English.
REPLY CARD
First Name:
Surname:
Occupation and/or Title:
Affiliation:
Mailing Address
Zip code: City: Country.
Telephone: Fax:
E-Mail:
Yes, I intend to attend the GameOn-NA'2006:
[ ] Presenting a paper, by submitting a full paper
[ ] Presenting a short paper (by submitting an extended abstract)
[ ] Participating in the industrial program
[ ] Proposing a panel discussion (please mention names of panellists)
[ ] Without presenting a paper
The provisional title of my paper / exhibited tool is:
With the following highlights:
The paper belongs to the category (please tick only one):
[ ] Artificial Intelligence
[ ] Physics and Simulation
[ ] Graphics Simulation and Techniques
[ ] Facial, Avatar, NPC, 3D in Game Animation
[ ] AI and Simulation Tools for Game Design
[ ] Learning and Adaptation
[ ] Intelligent/Knowledgeable Agents
[ ] Collaboration and Multi-Agent Systems
[ ] Opponent Modelling
[ ] Rendering Techniques
[ ] Voice Interaction
[ ] Cognitive Psychology
[ ] Artistic Input to game and character design
[ ] Storytelling and Natural Language Processing
[ ] Security Issues in Online Gaming
[ ] Applications
[ ] Poster session
[ ] Student Session
Other colleague(s) interested in the topics of the conference is/are:
Name:
Address:
Name:
Address:


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