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Gaming > Development Art > Re: Graphics Li...
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Re: Graphics Library/Engine question

by "Michele Fabbri (Ska)" <sKaVeNgEr@[EMAIL PROTECTED] > Jan 5, 2006 at 08:51 PM

DEAN WARE wrote:
> Hi,
> 
> I am currently developing an independant game. It is a 2D arcade-puzzle 
> game.
> 
> I'm looking for a graphics library to use. I have tried CDX and SDL
(Simple 
> Direct media Layer)
> 
> The main advantage of CDX is that it provides hardware acceleration of 
> blitting etc in a window. But has poor ad-on sup****t (i.e. No GUI 
> components, can only load Bitmaps). Also it is windows only.
> 
> SDL has the advantage that is has lots of nice ad-ons (like GUI stuff
and 
> loading JPEGS, PNG etc) and is cross platform.
> 
> The only disadvantage with with SDL, is that it does not use hardware 
> acceleration in a window. Only in fullscreen.
> 
> To give you a feel of the performance diffence (using my game in its
current 
> state), with SDL i get 30 fps, with CDX I get 350 fps!
> 
> You can see why I am loathe to give up hardware acceleration.
> 
> QUESTION: Does anyone know of any other modern, functional, stable, FREE
:-P 
> graphics libraries? It must sup****t windows platform at the minimum?
> 
> What is everyone else out the using for thier Blitting/Graphics
engines???
> 
> Thanks for any ideas.
> 
> Chocawok 
> 
> 

www.amanith.org
 




 3 Posts in Topic:
Graphics Library/Engine question
"DEAN WARE" <  2006-01-05 03:25:17 
Re: Graphics Library/Engine question
"Michele Fabbri (Ska  2006-01-05 20:51:25 
Re: Graphics Library/Engine question
"DEAN WARE" <  2006-01-07 01:15:08 

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tan12V112 Sat Jul 26 8:28:59 CDT 2008.