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Gaming > Development Art > Re: Outsourcing...
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Re: Outsourcing Game Art (2D Sprite based)

by "Luc The Perverse" <sll_noSpamlicious_z_XXX_m@[EMAIL PROTECTED] > Nov 7, 2005 at 04:33 PM

"Davémon" <nospam@[EMAIL PROTECTED]
> wrote in message 
news:b4e49$436f1fe2$504427df$25188@[EMAIL PROTECTED]
 good advice*
> Get some drawings made of the different PCs and monsters. Don't worry 
> about pixel art at this stage, its getting the style right... Think of 
> Amano's work for Final Fantasy compared to the work done by the 3d 
> modellers, it's about defining a coherent imaginary world, not about 
> rendering each sprite pixel.
>
> I think you need to break down the project, from concept to delivery and

> fill in the skills you need at each stage.

Ok.  I see what you are saying.

> BTW whats your budget?

I have no budget.   If I thought I could sell the game, even for meager 
profits I may be able to get some people to contribute some meager funds
;)

--
LTP

:)
 




 8 Posts in Topic:
Outsourcing Game Art (2D Sprite based)
"Luc The Perverse&qu  2005-11-06 11:18:12 
Re: Outsourcing Game Art (2D Sprite based)
"fungusamungus"  2005-11-06 21:39:13 
Re: Outsourcing Game Art (2D Sprite based)
"Luc The Perverse&qu  2005-11-06 17:20:41 
Re: Outsourcing Game Art (2D Sprite based)
=?ISO-8859-1?Q?Dav=E9mon?  2005-11-07 09:35:28 
Re: Outsourcing Game Art (2D Sprite based)
"Luc The Perverse&qu  2005-11-07 16:33:58 
Re: Outsourcing Game Art (2D Sprite based)
Miss Elaine Eos <Misc@  2005-12-23 18:10:43 
Re: Outsourcing Game Art (2D Sprite based)
"Sauer" <GSa  2005-12-23 22:47:57 
Re: Outsourcing Game Art (2D Sprite based)
Miss Elaine Eos <Misc@  2005-12-25 05:26:20 

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tan12V112 Fri Jul 25 19:18:36 CDT 2008.